8th Ed. 2500 pts Combined Arms No Special Characters

Discussion in 'Lizardmen Army Lists' started by Jason839, Jul 12, 2014.

  1. Jason839
    Salamander

    Jason839 Well-Known Member

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    Upcoming 2500 pt tournament where special characters are not allowed. I don't know what to expect so I want to bring a take-all-comers combined arms style list in the hopes that versatility and smart play will win the day.

    Lords
    Slann Mage-Priest- General, Battle Standard Bearer-Standard of Discipline, Focus of Mystery, Harmonic Convergence,

    Heroes
    Saurus Scar-Veteran- Great Weapon, Light Armor, Talisman of Preservation, Charmed Shield, Carnosaur- Bloodroar, Loping Stride
    Skink Priest- Lvl 1, Lore of Beasts, Dispel Scroll, Ironcurse Icon

    Core
    Saurus Warriors- 36 Warriors, Spawn Leader, Musician, Standard Bearer, Hand Weapon and Shield
    Skink Skirmishers- 12 Skinks, Lustrian Javelin and Shield
    Skink Skirmishers- 12 Skinks, Lustrian Javelin and Shield
    Skink Skirmishers- 12 Skinks, Lustrian Javelin and Shield

    Special
    Bastilidon- Solar Engine
    Ripperdactyl Riders- 3 Ripperdactyls
    Chameleon Skinks- 7 skinks
    Temple Guard- 20 Temple Guard, Musician, Standard Bearer

    Rare
    Ancient Stegadon- Sharpened Horns

    With this list I wanted to capitalize on my options. The slann will be swapping spells a lot to tailor my magic to beat my opponent. I have 2 decently hard to kill anvil units in the templeguard and the saurus warriors. 3 units of skimishers to redirect and focus down small units and monsters. Ripperdactyl and Chameleon skinks to hunt warmachines and generally be annoying. I went with a unit of each to keep my options open. I may change to 2 units of rippers after I get more practice with the list. Bastilidon for the initiative buff on my two big blocks of saurus and to solar beam people. Im debating swapping him for 2 salamanders, but the initiative buff helps vs certain spells, and the bound spell is pretty great. Ancient Stegadon and scar-vet on carnosaur for my two big hammers. Both should do well as answers to other monsters as well as multi-wound models.

    I plan on putting the slann in the guard bunker and the skink priest in with the saurus warriors so his ironcurse icon can help lessen the damage from the warmachines that will try to thin it out.

    If you haven ideas on improving the list, please let me know.
     
  2. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    The only tweaks I would consider would be dropping the Skirmisher units down to 10 and using the spare points to increase your TG block a little. Maybe even drop a Chameleon just to get close to another rank. Probably not necessary, but I'd try to wiggle the points out somewhere.

    Looks like a pretty good list though! No real significant weaknesses, just a lot of different troops. But like you said, you have options with this one.
     

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