So I've made this list, focusing on brute hard force. This is not supposed to be the best army possible, but a fun one. The theme for my Saurus Warriors is going to be a Carnosaur-like theme, but I have yet to decide how to paint my Carnosaur, Stegadons and Skink Priests. This list will primarily be playing against Dark Elves. LORD TOTAL 458pts Old Blood on Carnosaur 458pts Crown of Command Armour of Fortune Dawnstonstone HEROES TOTAL 545pts Skink Chief on Ancient Stegadon Stegadon Warspear Light Armour Shield Skink Priest Level 2 Dispel Scroll Skink Priest Level 2 Cube of Darkness CORE TOTAL 736pts 40x Saurus Warriors 498pts Musician Standard Spears 20x Saurus Warriors 238pts Musician Standard SPECIAL 3x Terradons RARE TOTAL 575pts 2x Salamander +1 Handler 2x Salamander +1 Handler Ancient Stegadon 2518pts Yes, this list is 18 points too much, but at the moment I simply do not know what to remove. :/ Any suggestions would be greatly appreciated So what do you guys think of this list? I have not play tested it yet, but I plan to do so soon.
I would say you have to many preist, take out 2 and add chaneleons skinks and change the steg to an anciet steg
Thank you for the advice, i decided to take out one skink priest, because yes I had to many, and then upgrade my steg. I decided to keep two priests, in case anything went wrong. Maybe one of them will explode, or get shot by a warmachine.
Hmm... I might try that. Thank you for the advice. I think I will downgrade the Blade of Strife on my lord to a Blade of Battle then.
If you're fighting DE, I don't know why you're not taking Sword of the Hornet on this guy. Crown of Command is nice but it's a lot to pay to benefit just one model (on a Cold One, you can attach him to Cold One cavlary and spread the benefit to the unit). Also, you'll want a ward save to keep him alive, so either Armour of Destiny or Talisman of Preservation is a must-have. Given the popularity of Lore of Fire and the Banner of Eternal Flame, some anti-Fire gear might be an idea (up to you though) Old Blood on Carnosaur w/Sword of the Hornet, light armour, shield, Talisman of Protection, Dawnstone, Dragonbane Gem (471 points) ASF means you go same time, you've got re-rolls to armour saves, 2+ ward against flaming attacks (good for blocking Lore of Fire spells) and 4+ ward against everything else. Expensive, but you'll at least be dueling his characters effectively, and you're very hard to kill. It'll be cut down by their magic or firepower, at least with the Carnosaur Old Blood you have decent defenses. If they rip through your armour (which they will), both will die pretty quickly. Powerstone is a waste on a Level 2 Lore of Heavens. You don't know if he'll even get good spells. EOTG brings an Ancient Steg that generates free 5+ ward in an aura. Dispel scroll is a good choice Decent. He will be a bit of a target, due to his ability to remove RIP spells, so you'll have to hide him. So I've made this list, focusing on brute hard force. This is not supposed to be the best army possible, but a fun one. The theme for my Saurus Warriors is going to be a Carnosaur-like theme, but I have yet to decide how to paint my Carnosaur, Stegadons and Skink Priests. This list will primarily be playing against Dark Elves. LORD TOTAL 426pts Old Blood 426pts Carnosaur Light Armour Shield Blade of Battle Crown of Command HEROES TOTAL 565pts Skink Chief Ancient Stegadon Stegadon Warspear Skink Priest Level 2 Powerstone Dispel Scroll Skink Priest Level 2 Cube of Darkness CORE TOTAL 736pts Why not three units of 20? It means they can't just nuke your big unit with some good magic, then gang up on the smaller unit. They can also cover more ground, and it's less painful losing any one of them (which you will, DE assault units can be pretty horrific). They're ok, I'd take some Camo Skinks as well to ensure you kill off any warmachine they plan to bring Salamanders are a good choice, as is the Ancient Steg. Have you considered some Razordons? DE are mostly T3, so it's S4 dakka could net you some decent kills before your Saurus have to enter the meatgrinder.
Thank you for your very detailed reply. If you're fighting DE, I don't know why you're not taking Sword of the Hornet on this guy. Crown of Command is nice but it's a lot to pay to benefit just one model (on a Cold One, you can attach him to Cold One cavlary and spread the benefit to the unit). Also, you'll want a ward save to keep him alive, so either Armour of Destiny or Talisman of Preservation is a must-have. Given the popularity of Lore of Fire and the Banner of Eternal Flame, some anti-Fire gear might be an idea (up to you though) Old Blood on Carnosaur w/Sword of the Hornet, light armour, shield, Talisman of Protection, Dawnstone, Dragonbane Gem (471 points) ASF means you go same time, you've got re-rolls to armour saves, 2+ ward against flaming attacks (good for blocking Lore of Fire spells) and 4+ ward against everything else. Expensive, but you'll at least be dueling his characters effectively, and you're very hard to kill. [/quote] This made me remake my old blood. I still want him on carnosaur, because the model is too awesome not to use. I will not need the fire protection, since the DE player always uses Lore of Shadow. The reason I have picked Crown of Command on this guy is, that I want him to be a one man army, to simple smash int a unit, and then just hold that unit because he is stubborn with cold blooded. For this I see I had not given him enough protection, so the new old blood, is looking like this: Old Blood on Carnosaur w/Crown of Command, Armour of Fortune, Dawnstone, Luckstone, Additional Hand Weapon. (463 points) What do you think of this one? The purpose is charge a unit (flanking would be best) and by doing that, locking the unit, and with all his saves, and him being stubborn, they are hardly going to do a lot to him, and since he already have str 5, and with that he will wound dark elves on 2+, I decided to give him an additional hand weapon, no need for shield since he already have a 1+ armor save. I see the problem here, but I am just taking this one to see how it actually perfoms, and if it gets shot down, it atleast redirected the fire from other stuff, such as my carnosaur and my priest. But I think I will be keeping this one, atleast until I have tested it. I see what you mean about the powerstone. I will be removing that. Well I picked the horde unit of saurus, simply because it sounds awesome. It is a horde a unit which can attack in 4 ranks, which sems pretty good to me. I am also doing it for the scare factor, when my enemy sees this giant horde of Saurus, that is where a lot of their firepower will be directed, and while he shoots at my saurus, my steggies and my carnosaur will use this to flank him and crush his units. It might end up performing terrible, but the idea just seems too awesome, so I will be testing it, but of course, if it ends up being a bad idea, I will be fielding three units of twenty instead. I thought of it, but I do not how I will be able to pay for it. But if I find something to remove, I think I will be taking two groups of 5. Does that sound like a good plan? Yes I considered Razordons, but to be honest I just prefer Salamanders due to their templates and the -3AS. If you think any of my changes are bad, or could use some more correction, please respond with your ideas.