8th Ed. 2500 pts Monster Mash

Discussion in 'Lizardmen Army Lists' started by Jason839, Feb 1, 2014.

  1. Jason839
    Salamander

    Jason839 Well-Known Member

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    Hi guys. I'm trying to work out a monster mash list and could use some help on making it better. Id like it to be competitive enough to perform well in an upcoming tournament, but keep the fun factor alive. Im still new to the game so any advice is greatly appreciated

    Lords

    Saurus Oldblood- Carnosaur with Looping Stride and Bloodroar, Light Armor, Shield, The Piranha Blade, Sacred Stegadon Helm of Itza, The Other Trickster's Shard

    Heroes


    Saurus Scar-Veteran- BSB, Carnosaur with Looping Stride and Bloodroar, spear, light armor, shield, Charmed Shield, Talisman of Preservation

    Skink Priest- Lvl 1, Lore of Heavens, Cube of Darkness

    []
    Core


    36 Saurus Warriors- Musician, Standard bearer, Hand Weapons and Shields

    12 Skink Skirmishers- Javelins and Shields

    12 Skink Skirmishers- Javelins and Shields

    10 Skink Skirmishers -Javelins and Shields

    Special

    5 Chameleon Skinks

    5 Chameleon Skinks

    Bastiladon- Solar Engine

    Rare

    Ancient Stegadon- Giant Blowpipes, Unstoppable Stampede, Sharpened Horns


    Ancient Stegadon- Giant Blowpipes, Unstoppable Stampede, Sharpened Horns

    This list totals 2496 points. My generic plan is to use my general as unit breaker. Charge him into a unit, hopefully on the flank, and cause them scatter, letting him charge into another unit. Im concerned about getting my BSB shot off the table so i tried to make him as resilient as possible. My Bastiladon is there to boost initiative on the carnosaurs and will be played pretty aggressively. Other than that, I plan to stagger my skirmishers to speed bump the enemy while shooting them with lots of poison from their javelins and the ancient stegs. Hopefully softening them up enough that my stegs and saurus can finish them off.
     
  2. goomba
    Skink

    goomba New Member

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    You are 5 points over on magic items for your old blood and it makes me a little nervous that he has zero protection against warmachines. Aside from that it's not too bad, redirect with the skirmishers and try to double up your charges with the monsters. I wouldn't rely on them to take a unit one on one with steadfast and a poor charge roll could through your plans right out the window.
     
  3. Jason839
    Salamander

    Jason839 Well-Known Member

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    Thank you for the reply. I didn't realize I was over. I could do Piranha blade, stegadon helm, dragonbane gem, and luckstone instead. Losing Him to cannons makes me nervous too. Is there a hard hitting loadout that is a bit stronger versus cannons?
     
  4. goomba
    Skink

    goomba New Member

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    Since your old blood is more points I'd protect him over the hero on carnosaur. I'd give the old blood talisman of preservation and the charm shield with piranha blade. Hook up the hero with armor of destiny and a GW. Should be a fun duo with lots of high strength, multiple wound attacks.
     
  5. Jason839
    Salamander

    Jason839 Well-Known Member

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    Updated my list. its 2500 on the dot.

    Lords

    Oldblood- Carnosaur with Bloodroar and Loping Stride, Light Armor, Charmed Shield, Talisman of Preservation, The Piranha Blade

    Heroes

    Scar-Veteran- Carnosaur with Bloodroar and Loping Stride, Armor of Destiny,Shield, Great Weapon

    Skink Priest- Lore of Heavens, Lvl 1. Dispel Scroll

    Skink Priest- Lore of Heavens, Lvl 1. Cube of Darkness

    Core

    30 Saurus Warriors- Musician, Standard, Spears, Shields
    11 Skink Skirmishers- Javelins and Shields
    11 Skink Skirmishers- Javelins and Shields
    11 Skink Skirmishers- Javelins and Shields
    11 Skink Skirmishers- Javelins and Shields

    Special

    Bastilidon -Solar Engine
    5 Chameleon Skinks- Stalker

    Rare
    Ancient Stegadon- Blowpipes, Sharpened Horns
    Ancient Stegadon- Blowpipes, Sharpened Horns
     

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