hey, everyone, this is my first post here... im helping my buddy learn WHFB and i'm relearning (havn't played since 4th ed) and i decided i wanted to try a new army (used to play skaven), so i'd like some C&C, tyvm...keep in mind, my buddy wants to learn against a list that's a little more geared toward tourny than friendly Slann Mystery, Rumination, Ethereal, BSB Skink Priest EotG Skink Priest EotG Scar-Vet BBoC, Maiming Shield, LA, Cold one Char Total 1270 18 Saurus spears, champ, SB...deployed 6x3 18 Saurus spears, champ, SB...deployed 6x3 10 Skink Skirmishers 10 Skink Skirmishers 10 Skink Skirmishers Core Total 698 3 Terra Riders 5 COC Champ Steg Special Total 520 Army Total 2488 the scar vet goes with the COC...am i putting too many points into characters? should i cut an EotG for more rank and file?
Cut out an EoTG, add in another priest if you want more magic, but with two EoTGs and another steg. you might be hard pressed to find opponents. With the points left over you might want to take the diadem of power for those two extra power dice that you don't need/want/can spend and maybe even the Rod of the Storm or bane head. But one item that in my opinion every EoTG riding priest should take is the Plaque of Tepok. Just finishes off that lvl 3 wizard feel. Other than that I like your army. Good solid core and nice support. Though I would suggest a unit of terridons and maybe some salamanders if you have the points.
thanks for the advice...here's my new list Slann Mystery, Rumination, Ethereal, BSB, Sun Standard of Chotek (cus i had 40 points to blow) Skink Priest EotG, lvl 2, Plaque of Tepok, Blood Statuette of Spite Scar-Vet BBoC, Maiming Shield, LA, Cold One 18 Saurus Warriors 6x3, Spears, Champ, SB 18 Saurus Warriors 6x3, Spears, Champ, SB 10 Skink Skirmishers 10 Skink Skirmishers 10 Skink Skirmishers 5 COC (Scar-Vet still goes here) Champ Baby Steg 3 Terradon Riders 3 Terradon Riders Salamander extra skink Razordon extra skink army total 2498
I like it man. Strong magic, and decent hitting power in the Lords/Heroes section. Good solid core with enough fluff to harass and guard. Though from my experience with razordons (though minor as it is) i sthat they really aren't that good unless they get charged and your opponent will only do that once. That and to be very effective should be fielded in units of 2-3. so you might think about dropping him for another salamander. but other than that very solid list. Let me know how it works.
Thank you...I'll change the razor to a salamander if they're in the same hunting pack do they have to stay together and if so do they shoot the same or seperately?
If they are in the same unit, yes they stay together. They would also shoot at the same time. An interesting concept would be to separate the to units, but keep them together. Then if you flee a charge, the second unit could fire across the unit that fails the charge (hopefully). I have found that the salamander works better in a unit with at least two sallies. 3 will really score some wounds on a flank shot.
I like to field 'em in 2 units of 1 on the same flank. That way they can focus fire if they need to but can also hit separate targets. Remember, all you need to do is inflict one casualty to cause a panic test, so really you only need one salamander firing at one unit, unless you miss or miss-fire.
Thanks for the info...also...my buddy just decided he also wants to play lizardmen...so it would appear the panic test part of sallies is now gonna be less effective...should I still take em or switch to something new?
I'd keep 'em. You can still make skinks run and they don't take the -1 for shooting at skirmishers. The -3 to AS also helps against characters and cav, stegadons, kroxigors and saurus. and if you cause enough panic tests he will eventually fail one.
Does a unit take one panic test or one for each casualty? And if I hit a Steg...would it hit just the Steg or the crew too? Same question for a mounted character
If you kill a model then the unit takes a panic test. If you kill more than one the unit still only takes one panic test. I guess stegs weren't the best example to use cause you have to kill something with the salis to cause panic. I was referring to the -3 to AS as a decent way to get around the stegs scaly skin save, but you still have to wound it. Bad example, ignore it. Skinks are still better at taking down monsters. As to what you would hit when shooting at a steg you would roll against the stegs tough. Mounted characters, I guess you would have to nominate whether you were shooting at the mount or the character.
the unit takes a panic test when a casualty has been dealt, so only 1 test. if you hit a steg with a salamander, you would have to randomize the shot to see who you hit, 1-4 steg, 5-6 crew (if there is a character 6 would be character). and then roll to wound once you find out who it hit. the best result against a steg would be to try and kill a skink so that way you could cause a panic test. stubborn 6 is nice with cold blooded but i've failed that test plenty of times.
Champs are only worth taking if you have the extra points and you don't know what to do with it. other than that, an extra attack is not worth it, i'd just bring one more guy if you have the extra points. Salamanders are a nice choice but to bring them separately is a better way to use them. that way you can fire at different units instead of firing them both at the same unit. Razordons are my favorite but they are only effective (at least to me) when you use them in units of 3. that way the can threaten a flank with 3 artillery dice shots and 6 artillery dice shots when you get charged. also, if you were to lose a razordon, there are still 2 of them left which is still a strong unit of shooting.