8th Ed. 2500 Revised after playtesting

Discussion in 'Lizardmen Army Lists' started by Crimzzen, Sep 10, 2010.

  1. Crimzzen
    Jungle Swarm

    Crimzzen New Member

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    Hey everyone, some of you may recall my earlier lists in which I was asking for help in planning my buy list. Well, I bought the army and I've been playtesting it pretty much 3-5 times a week since. Below are the changes I've made. Thoughts?

    Lord:
    450 Slaan - BSB, Ironcurse Icon, Cupped Hands of the Old One, Focus of Mystery, The Focused Rumination, The Becalming Cognition - Generally Lore of Life with the odd Lore of Light.

    I originally didn't have CHotOO as I was using LoL. However, throne of vines really doesn't go off a whole lot (everyone dispels it or at least tries to) and I use lore of light occasionally as well. Also, if my opponent has a caster, giving it a miscast is worth the 45 points alone.

    Hero:
    380 Skink Priest on an Ancient Stegadon - Dispel Scroll

    I dropped the 4+ ward save talisman on the priest and picked up a scroll. The 4+ WS was too flaky to rely upon and ultimately not worth it. I might consider the 2+ ward vs first wound suffered as if my opponent rolls a 6 on shot allocation, the priest is boned. For the rest I'll be relying on chameleons.

    294 24 Saurus Warriors - Full Command

    294 24 Saurus Warriors - Full Command

    Worth their weight in gold!

    70 10 Skink Skirmishers

    70 10 Skink Skirmishers

    I dropped a unit of these to essentially fit in the CHotOO. They're really just for finishing off warmachines and dealing with low armoured monsters. 40 shots should be enough to deal with all that. 3 units was cluttering up my battle line.

    Special:
    355 20 Temple Guard - Full Command

    Another amazing unit. I realize people don't like them - citing them as overpriced but having a saurus statline with better armour and halberds PLUS sheltering my Slaan has made them worth their weight in gold. Give them T8 or Regen and watch them smash into your enemies battleline.

    96 8 Chameleon Skinks

    96 8 Chameleon Skinks

    96 8 Chameleon Skinks

    Another must have unit for me. I found that 6 was too few to reliably kill a warmachine crew while 10 was a little bulky to move and fit behind battlelines. 8 statistically generates 3.5 wounds which is enough to deal with most crew. Even if there are no warmachine crews, deploy them on your enemies flank and harrass with them. Take out lone wizards/characters etc. They have yet to let me down!

    Rare:
    150 Two Salamander Hunting Pack

    150 Two Salamander Hunting Pack

    Another unit that has out-performed every single game. My answer to any horde unit, any well armoured unit, or any low leadership unit. Again, I try to fit these in every list.

    2501/2500

    For a tourney I'd probably drop 1 chameleon skink.
     

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