8th Ed. 2500 Tehenhauin List

Discussion in 'Lizardmen Army Lists' started by SanDiegoSurrealist, Apr 4, 2012.

  1. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    Lords
    Slann
    Rumination
    bsb /banner of discipline
    Lore of Beast

    Tehenhauin lvl 2
    Lore of Beast

    Core
    10 Skink Skirmishers
    32 Skinks w/ 3 KROX
    25 Saurus H/W w/command
    25 Saurus H/W w/command

    Special
    20 Temple Guard w/Command

    Rare
    1 Ancient Steg
    1 Ancient Steg

    So a little different than my usual lists but going to give it a try.
    No magic items other than what the Slann carries, is a little scary but what the hell.

    I plan of placing Tehenhauin in the SKROX unit. He makes the unit unbreakable and adds d6 extra poison attacks to the unit, Because the Slann cannot take Transformation Tehenhauin will get the 2 spells the Slann does not take and will get it by default. Nothing like putting a Dragon on your enemies flank.

    Possible changes to the list include dropping the KROX, filling out with more Skinks, and dropping the Ancient Stegs to regular Stegs, and adding a Priest with a Scroll. However, I do not like giving up the shooting from the Giant Blow Pipes.

    Thoughts?

    Regarding Tehenhauin - Yes I know there are a small group of people out there who say you cannot do this, I do not agree and neither does my local so until there is an official FAQ on the subject your comment will be falling on deaf ears.
     
  2. rag
    Saurus

    rag New Member

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    Would you trim one of the saurus units to have another skink skirmishers? Just for a little more redirection etc?
    Would not take the stegs down, running the amount I am at the moment the ancients always out perform the normal ones even with the additional points taken into account.
    Looks like a very hard hitting list, be interested to hear how it runs, good luck
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Re: 2400 Tehenhauin List

    I would work in a priest, but give him the forbidden rod plus the opal amulet (4+ vs first wound). This can give you the edge you need to get the Transformation spell off on a magic phase that would normally be weak.

    I would not drop the saurus though. I may combine the two units of saurus into one larger unit.
     
  4. erians
    Razordon

    erians Active Member

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    Re: 2400 Tehenhauin List

    A level 4 caster with +1 dice per spell is an extremely potent magic phase if you compare it to any race. The weak part of this lists magic phase lies in the terrible, terrible Beasts spells, and not even a billion power dice will make them better. Or maybe you meant if case he rolls 2 power dice (disregard this in that case)?

    Personally I'd rather take a scar vet in this list so you have an extra useful target for the character buffs in beasts.
     
  5. cammy
    Saurus

    cammy New Member

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    Re: 2400 Tehenhauin List

    Would he be allowed to go into the SKrox unit though as charactors are not able to be attached to Unique unit types
     
  6. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Re: 2400 Tehenhauin List

    Yea, I meant if he rolls 2 or 3 on the winds of magic. Heck, even 5 or 6 and then add in the extra power dice and your opponent cannot stop most of the spells you throw.
     
  7. Maazie
    Cold One

    Maazie Member

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    Re: 2400 Tehenhauin List

    Aside from the rules which I don't really think are made for Mixed Units in general. I would say house rule let characters go in Skrox. I see zero reason why they can't for actual flavor reasons.
     
  8. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    Re: 2400 Tehenhauin List

    Ok made a couple tweaks to list, this allows for more effective use of the Lore of Beasts.


    Tehenhauin
    Engine of the Gods
    Lore of Beasts
    lvl 2

    Priest
    Engine of the Gods

    Scar Vet
    bsb

    25 Saurus w/Command
    Hand Weapon and Shield

    25 Saurus w/Command
    Hand Weapon and Shield

    Steg

    Ancient Steg
    Ancient Steg

    2400 points
     

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