GT later this month, was wanting oppinions on my list. Cupped hands and Becalming are both banned so thats why they arnt in the list. Slann, BSB, Standard of Disp, Forbidden Rod, Focused, Mystery Oldblood, Burning Blade, Dawnstone, Dragonhelm Skink Priest: Dispel scroll Skink Chief, Normal Stegadon, extra handweapon Core: Saurus, x25 FC Saurus, x30 FC Special: TG, FC, Flamming banner Chamelion: x7 Chamelion: x7 Rare: Salamanders x2, Extra handeler Salamanders x2, Extra handeler Strategy: Stay back and let dwellers and shooting do as much damage as possible. In combat try and have stegadon get flank charge while fighting my blocks. Reason for the old blood is to get the 1+ rerollable armor save with a flamming sword. Can't do it on a scar vet. I think it's a bit silly to have both a chief and a old-blood but not sure which to drop, however maybe they both do good so I'll give it a try for now. What do you guys think?
If they've banned Cupped hands and Becalming I'd take Feedback Scroll and Bane Head just out of spite EDIT: Just wondering why the Skink Chief? You've enough points to fit an Ancient Steg into the Rare category (and would be a few points cheaper than the chief on a normal steg). The Skink Chief doesn't really bring anything to the list (esp with no magic items), I'd say drop him and his mount and take and Ancient Steg in his place. EDIT: Also, you could jiggle something and give your Old-Blood the 5+ Ward save heavy armour. Still be a 1+ re-roll-able, but you'd have a 5+ ward save too for those pesky no armour saves allowed attacks and killing blow... EDIT: Also, the Skink Chief can't use the additional hand weapon while mounted. --------------------- SUMMARY: Drop the Skink Chief, use the points on an Ancient Steg and the 5+ Ward Save heavy armour for your old blood. So you loose 3 Skink attacks, but gain a +1S, +1 Save Stegadon and a 5+ ward save on your combat character.