8th Ed. 2500 Tourney List - Critiques Encouraged!

Discussion in 'Lizardmen Army Lists' started by Bush_Craft, Mar 1, 2011.

  1. Bush_Craft
    Skink

    Bush_Craft New Member

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    Hey everybody. First time caller, long time listener. What do you think?

    Slann, Lore of Death
    -BSB
    -Focus of Mystery (Loremaster)
    -Focused Rumination (+1 Power Dice)
    -Higher State of Consciousness (Only damaged by magic attacks)
    -Unfathomable Presence (MR 3 *Note: Applies to unit as well!*)

    -Scroll of Shielding (4+ ward against target of magic attack)
    -Bane Head (Double wounds against target)
    -Blood Statuette of Spite (T test or W, more testing)
    -Cupped Hands of the Old Ones (2+ Miscast Save)
    -Jaguar Standard (+D6 pursue range)

    LORDS TOTAL: 575/625 pts

    Skink Priest on Ancient steg
    -Dispel Scroll
    -Plaque of Tepok (+1 spell) *tempted to swap for the one that lets you store 2 power dice as dispel*

    Saurus Scar Vet
    -Light armor, Shield
    -Cold One Hide (+1 T, Fear, Heavy Armor, Stupidity)

    HEROES TOTAL: 538/625 pts

    30 Saurus w/ Spears, full command

    10 Skink Skirmishers w/ Javs

    10 Skink Skirmishers w/ Javs

    10 Skink Skirmishers W/ Javs

    CORE TOTAL: 726/+625 pts

    20 Temple Guard w/ full command
    Magic Banner: Razor Banner (Armor Piercing)
    Champ Weapon: Mask of Eeeee! (Terror)

    5 Chameleon Skinks

    5 Chameleon Skinks

    SPECIAL TOTAL: 545/625, 2 duplicate choices

    2 Salamander Pack w/ extra handlers

    1 Salamander Pack w/ extra handler

    RARE TOTAL: 240 pts, 2 duplicate choices

    TOTAL ARMY: 2498


    Trying something new to me with the death lore, the idea is to have the terror-causing TG & Slann as a deathstar centerpoint, fear-causing saurus horde nearby, terror-causing steg nearby extending his ward bubble and the occasional "up yours" mini-nuke/burning aligmnent blast if opponent's not too shooty or is undead/demon/tree heavy. salamanders for good measure and crisping hordes. slann constantly hexes LD to -3 to hamper all these panic/fear/terror tests. blasts characters, and nasty units if he needs to help out the troops. skink priest does what he can with heavens but is mostly a scroll caddy and steg driver. lots of skinks should help with whatever needs doin'.

    yep...I know that's an EXPENSIVE slann/TG mob... but I roll pretty decent with miscasts and honestly they could be a meat shield and take the hit. I'm not gonna pretend I'd be happy about it, but they could and I'd keep rolling on.

    Much obliged, and hi to all.
     
  2. Zwuppie
    Razordon

    Zwuppie Member

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    It looks nice..
    But don't forget many items are one use only.
    In my opinion magic resistance is not neccesary.
    Bane head is nice, but you have to nominate a single enemy character, and i am not sure it will work with a slann and magic attacks.
    A surgestion for the loremaster lore: Lore of life. You can boost very much, and the last spell destroys you're enemies half army.
    The other stuff you have chosen... Let me see.
    I like it.
    Jaguar standard isn't neccesary. If you have a good defense line the enemy won't be able to charge the slann and if they charge.. they aren't able to wound your slann because of the ethereal special rule.

    Skink priest is ok, but i like a lv 2 better.

    Scar-veteran.
    Why no glittering scales, shield.
    He has a 2+ save.
    And he is very hard to hit, normal units 5+, some core units maybe 6+
    Maybe put him on coldone, u have 0+ armour save, fear, stupidity extra attack hard to hit.
    Ultimate fighting machine!

    Rest is OK, but maybe you can choose for an extra stegadon in the special section.
    Though beast and with lore of life you can restore easily his wounds, so you have to kill it in one round of combat. And i don't think many units are able to kill a T6 W5 monster in 1 round of combat.

    Goodluck!
     
  3. Bush_Craft
    Skink

    Bush_Craft New Member

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    I agree, not "necessary", but for a few points it might really come in handy :jawdrop:

    It's mostly to decpitate undead, tomb kings, and even some skaven by getting their general. Will make powerful characters leery of getting too close to slann after they've been tapped by it. I thought it worked against ANY wound caused by the Slann, magic or otherwise. Is there a FAQ that addresses this?

    Life is a GREAT lore, but I'm trying to go a different route than usual.

    That's just something new, too. My Slann has this tendency to get into H2H and overrun big enemy units and their generals (one tournament it was every game but one!) so I thought this would help with that.


    No points for that and his cold one hide :(

    A lot of thuis stuff is new to me, just trying it out and hoping I don't have any major vulnerabilities or holes I didn't catch. Thanks for the tips!
     
  4. Tubbe
    Saurus

    Tubbe New Member

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    Very illigal list..

    Your slann has 3 arcane items.. If that wasn't breaking the rules my slann would float around with a Banehead/Feedback scroll/Cupped Hands/Blood Statuette in every uncomped turnie. Hehe.
     
  5. Eladimir
    Salamander

    Eladimir New Member

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    I like the magic resistance, that unit will be taking a ton of heat.
    But I'd drop the ethereal for sure. In his bunker non magical attacks is exactly whats he protected from.

    And if you end up having to drop all the extra arcane items you might have enough points for a second unit of saurus which I think is damn important. 2500 pt army with only two infantry blocks feels risky
     
  6. Bush_Craft
    Skink

    Bush_Craft New Member

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    -Arcane Items:

    DAMN! You're right. Curses, foiled again. Bane Head is an Enchanted Item, though, so if I drop the Feedback Scroll (like anyone would drop Cupped Hands without taking Life!) it's all good. Sweet. Good eye, I'm glad you caught that before I submitted the list.

    -2nd Saurus:

    I had two of 20 but dropped the 2nd to beef up the TG and main block. Mebbe I can squeeze out some things to get it back...Dropping Feedback Scroll and that etheral power will free up 2/3 of another Saurus block. Only having those two units (skinks etc... don't really count) is definitely worrying the back of my mind. I usually run 2x or 3x saurus blocks and rarely TG.

    Thanks, guys!
     
  7. Yakhunter
    Saurus

    Yakhunter New Member

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    Scroll of Shielding is also an Arcane Item.

    I'd suggest just going with bane head and cupped hands. It's a pretty standard build. Put blood statuette on your TG champ instead of the mask, terror causing just isn't as BA as it used to be.
     
  8. ryan88
    Saurus

    ryan88 New Member

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    honestly i like death depending on who i'm playing,

    here's why: I have a loremaster slann who is ethereal (I don't have temple guard), has the 2+ shooting ward and has magic res that way i have a 2+ ward to shooting and magic, i cant be hurt by non magic and if i see a hero charging up i roast him with sallies or the death spells, pretty much all of them are perfect for this.

    The reason i'm picky about this lore is because i like it against armies that are bunched together i.e skaven, orcs and goblins etc. all you need is the dicipline that gives a bonus dice and a power scroll and to roll 6+ for winds of magic which is pretty easy. you cast the big scary horrible version the purple sun and fire away, against big rmies you'r bound to hit somthing. they can't dispel and if you miss, it's a large template floating around. You take a miscast result, big deal. most of them are just high str hits and as far as i've read you still get a ward of 2+ some of them dont even hurt you, just things around you, and ther arent any since its a lone slann.

    this tactic can be a bit risky, I won't lie, but once your opponent has it happen to them it's a showstopper and they'll be terrified of you doing it again. I like to keep a few batteries of 3 sallies off to the sides so that anyhting i don't like thats getting close gets fried.
     
  9. Coatl
    Temple Guard

    Coatl New Member

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    I believe the 2+ ward save (shield of the old ones?) says against all RANGED attacks, so it would work against magic too. No need for the MR. And MR doesn't work against miscasts. Other than that I agree, death seems to get ignored in favor of life and light. Personally I run 2 slann (3k games) and either double loremaster life/light or do life and death. why take life for both slann? because theres nothing funnier than 2 dwellers in a a single phase :D. The list looks pretty sound though (minus the magic item mishap), chameleons always pay dividends and sallies will be great for those big blocks.
     
  10. ryan88
    Saurus

    ryan88 New Member

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    HA! even better or my point. you save on the res items and still get that 2+ ward.

    dwellers is harsh especially to the right people but again it all depends on the opponent. I like it vs an elite army with expensive models like elves since it can really hurt their tactic and there aren't many if any "throw away" units, like skaven slave screens.

    The purple sun is better for armies that bring a little fodder because you use a template. Better still, the template stays. this thing dosent discriminate, it can hit multiple units, it moves around, and it blocks off part of the board where they will not move through. The panic checks here are tremendous.
     

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