Slowly but surely getting my list tweaked to exactly where I want it... Slann-- BSB, Rumination, Mystery (Light), Becalming, Cupped Hands, Standard of Discipline Skink Priest-- Lvl 1, Cube of Darkness Scar Vet-- Piranha Blade, Dragon Helm, light armor, shield 29 Saurus-- Spears, full command (vet here) 22+2 Skrox-- full command 10 Skink Skirmishers (priest here) 20 Temple Guard-- FC, Sun Standard, Blood Statuette (Slann here) 7 Chameleon Skinks 7 Chameleon Skinks 7 Chameleon Skinks Ancient Steg Sally+ extra crew Sally + extra crew Total-- 2500 on the nose I've decided to go with light over life, it's not quite as powerful but I end up having more fun with it. Beyond that, fairly standard 8th ed. Slann build. The priests only job is to get off the cube of darkness and hopefully shut down a magic phase, otherwise he might cast the heavens signature spell once or twice. The Scar vet is made for taking out enemy heroes (just needs to slide one unsaved wound past for a kill on a BSB or back up caster) and possibly monsters, he gets great if buffed by light spells (WS 10, I 10, ASF, +1 attack, yes please!). I love my block of spear Saurus, 6x5 and buffed by light they toss out an insane amount of attacks. Skrox are still my all-stars, taking out heavy cav and getting off flank charges. 21 total Chameleon skinks gives me a lot of scouting power-- warmachines, most monsters, lightly armored troops, and solo charcters are toast. The Temple Guard are fairly well protected from most missile fire, with Pha's protection up (which it almost always is) they are -2 to hit from over 12 inches (not counting long range) and have a 50% chance of avoiding cannon fire. Steg and Sallies speak for themselves. Overall this list has performed well, but comments and suggestions are welcome as always.
Nvm...i just got this 8th ed and i flipped rigwanted to look to see if there was anything in here that said "items" and i flipped right to where it has magic items haha
I really like this army, i see no flaw to it. I would love to have 21 chameleon skinks harass my opponent with a BS4 hahaha. And the Scar Vet idea is perfect when i play my chaos friend who has to accept or declare challenges. I'm always nervous about using the Cube of Darkness, i end up 1/2 the time being able to end the magic phase and that 40 points would have cost me dearly if it didn't work.
Honestly, I'm using 9 CS models and the rest are converted skinks (they're painted differently from my regular skinks and no one has had a problem with it.). I really don't care for the CS models. The Scar Vet has worked out very well, even when he doesn't get buffs. Throw on a Speed of Light and Timewarp and he just carves things up! As far as the cube goes, I would normally take a dispel scroll anyway so I figured why not spend the extra 15 points, I have yet to regret it even when I don't make the 4+ roll.
Your right, the Cube is worth it. If i can end a High Elven magic phase, only thing i can say to him is death.