8th Ed. 2500 Troglodon

Discussion in 'Lizardmen Army Lists' started by Andy06r, Nov 14, 2013.

  1. Andy06r
    Saurus

    Andy06r Member

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    First, sorry to the other guy.

    http://www.lustria-online.com/viewtopic.php?f=8&t=13430

    You beat me to the punch, so I'll give you credit, but I too have a 2500 list with a Troglodon that is a similar idea to yours. Perhaps between the two of us we can refine the list?

    Anyway...

    Lord
    Slann, Life, Becalming, Soul of Stone, BSB, Skavenpelt, Forbidden Rod, Obsidian Amulet

    Hero
    Lvl 2 Beast, Dispel Scroll
    Scar-Vet, Halberd, Armor of Fortune, Ironcurse Amulet, Dragonbane Gem
    Scar-Vet, Halberd, Dragonhelm, Light Armor

    Core
    39 Saurus, HW, FC
    13 Javelin Skirmishers - (or poison cohort)
    12 Javelin Skirmishers -(or poison cohort)

    Special
    30 Temple Guard, FC, War Banner
    Bastiladon, Solar
    6 Chameleon
    6 Chameleon

    Rare
    Troglodon, Channeling Staff

    2,500 total

    Slann

    Soul of Stone guarantees I will never miscast on a 7, and will protect me from 4 and 10.
    Becalming because anti-magic will be important for running a death star
    Forbidden Rod because life magic
    Life magic because it's cheaper and everything you roll is useful, useful lore attribute
    Obsidian Amulet to knock out any magic missiles

    3 channel dice on 6's

    Heroes
    Beast Magic scroll caddy for wildform and whatever else, also negates forced pursuit if necessary
    Halberd vets to take advantage of the Venusaur - Dragonhelm goes with TG, Fortune goes with the saurus and both are 3+/5++ (earth blood)

    Blocks
    Saurus - 10x4 or 5x8
    Temple Guard - 7x5 formation

    Monsters
    Venusaur buffs I, can tarpit, and the bound spell to shoot hellpits and hydras
    Troglodon - IMO the troglodon is basically a regadon that trades gimmicks for impact hits. Thunderstomps in a flank, clearing chaff, roaring at an opportune time.

    At best, I have ~50 PF attacks when I roar.

    Thoughts?
     
  2. Kdawg112
    Skink

    Kdawg112 New Member

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    Other than the TG and Saurus unit you don't have much....substance as far as units go. I always think about three things when i'm picking out Core, Special, and Rare units and that is what is going to hold the center, and each flank. I don't use them much, but I think two units of Chameleons is overkill.

    You have the Basti on one flank but we both know the Trog shouldn't be left alone on the other flank and skinks wont do much but re-direct or kill Chaff.

    I do really like your magic choices, Life is a great lore and I would almost always take it if I didn't like variation in my lists. (I am trying out High magic for the first time in my Trog list)

    I went pretty light on hero's, whether that is a good or bad thing remains to be seen, but I feel like you could drop one of your scarvets and a unit of chamo for something more sturdy on the flank with your Trog.

    Otherwise it looks fun to play! Each of our lists will play quite differently (outside of the Saurus units)
     
  3. Andy06r
    Saurus

    Andy06r Member

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    Thanks the comments. I'm going to proxy the list this weekend and see what happens. I'm worried about the flank of the saurus warriors, but any good solution will cost a healthy chunk of points. One thing I could do is swap the core skirmishers for a tiny block of Saurus - 20 spears with no command. 20 attacks against most chaff or something that hold up a monster for a turn or two.

    The core skirmishers were there mostly to fill up core and give me two deploys but they weren't accomplishing anything.
     

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