First, sorry to the other guy. http://www.lustria-online.com/viewtopic.php?f=8&t=13430 You beat me to the punch, so I'll give you credit, but I too have a 2500 list with a Troglodon that is a similar idea to yours. Perhaps between the two of us we can refine the list? Anyway... Lord Slann, Life, Becalming, Soul of Stone, BSB, Skavenpelt, Forbidden Rod, Obsidian Amulet Hero Lvl 2 Beast, Dispel Scroll Scar-Vet, Halberd, Armor of Fortune, Ironcurse Amulet, Dragonbane Gem Scar-Vet, Halberd, Dragonhelm, Light Armor Core 39 Saurus, HW, FC 13 Javelin Skirmishers - (or poison cohort) 12 Javelin Skirmishers -(or poison cohort) Special 30 Temple Guard, FC, War Banner Bastiladon, Solar 6 Chameleon 6 Chameleon Rare Troglodon, Channeling Staff 2,500 total Slann Soul of Stone guarantees I will never miscast on a 7, and will protect me from 4 and 10. Becalming because anti-magic will be important for running a death star Forbidden Rod because life magic Life magic because it's cheaper and everything you roll is useful, useful lore attribute Obsidian Amulet to knock out any magic missiles 3 channel dice on 6's Heroes Beast Magic scroll caddy for wildform and whatever else, also negates forced pursuit if necessary Halberd vets to take advantage of the Venusaur - Dragonhelm goes with TG, Fortune goes with the saurus and both are 3+/5++ (earth blood) Blocks Saurus - 10x4 or 5x8 Temple Guard - 7x5 formation Monsters Venusaur buffs I, can tarpit, and the bound spell to shoot hellpits and hydras Troglodon - IMO the troglodon is basically a regadon that trades gimmicks for impact hits. Thunderstomps in a flank, clearing chaff, roaring at an opportune time. At best, I have ~50 PF attacks when I roar. Thoughts?
Other than the TG and Saurus unit you don't have much....substance as far as units go. I always think about three things when i'm picking out Core, Special, and Rare units and that is what is going to hold the center, and each flank. I don't use them much, but I think two units of Chameleons is overkill. You have the Basti on one flank but we both know the Trog shouldn't be left alone on the other flank and skinks wont do much but re-direct or kill Chaff. I do really like your magic choices, Life is a great lore and I would almost always take it if I didn't like variation in my lists. (I am trying out High magic for the first time in my Trog list) I went pretty light on hero's, whether that is a good or bad thing remains to be seen, but I feel like you could drop one of your scarvets and a unit of chamo for something more sturdy on the flank with your Trog. Otherwise it looks fun to play! Each of our lists will play quite differently (outside of the Saurus units)
Thanks the comments. I'm going to proxy the list this weekend and see what happens. I'm worried about the flank of the saurus warriors, but any good solution will cost a healthy chunk of points. One thing I could do is swap the core skirmishers for a tiny block of Saurus - 20 spears with no command. 20 attacks against most chaff or something that hold up a monster for a turn or two. The core skirmishers were there mostly to fill up core and give me two deploys but they weren't accomplishing anything.