8th Ed. 2500 v Empire

Discussion in 'Lizardmen Army Lists' started by Ixt, Feb 4, 2015.

  1. Ixt
    Troglodon

    Ixt Well-Known Member

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    Hey, guys..

    I'm playing against Empire later today. I'm uncertain about what he's bringing other than the usual stuff. No STank, at least. Probably a Luminark, Runefang, Demigryphs, Cannon or two, Lore of Light wizards, etc.

    I'm running something like...

    Saurus Oldblood
    Cold One
    Piranha Blade
    Dawnstone
    Potion of Strength
    Charmed Shield
    General

    Saurus Oldblood
    Sword of Bloodshed
    Luckstone
    The Other Trickster's Shard
    Enchanted Shield
    Light Armor

    Saurus Scar-Veteran
    Cold One
    Armor of Destiny
    Great Weapon

    Saurus Scar-Veteran
    Battle Standard Bearer
    Skavenpelt Banner
    Halberd
    Light Armor
    Shield

    Skink Priest
    Lv 2
    Dispel Scroll
    Lore of Beasts

    3 units of 12 Skink Skirmishers
    Javelin/Shield

    13 Skink Skirmishers
    Blowpipes

    38 Saurus Warriors
    Full Command
    Spears

    Bastiladon
    Solar Engine

    7 Cold One Riders
    Full Command
    Spears

    3 Ripperdactyls

    5 Kroxigor
    Kroxigor Ancient

    It's something like that, anyway. I don't have it in front of me.

    So, a couple of things:

    1) Is Lore of Beasts good here? I don't run it often in favor of Heavens. It seems like I'll be able to regularly take advantage of the attribute with this list, however, plus it meshes with the high character count. Still, I love Heavens and know that it'd be useful.

    That said...

    2) If I do drop Beasts, should I nix the Priest and adopt Tetto'eko? I've never used him before. It seems like his Vanguard stuff could help this list.

    3) Halberd on the BSB? Not much of a big deal, just curious to see your thoughts - he'll be the last to take challenges, etc.

    4) I only have 3 Rippers, sadly. Experimenting with COR, too.

    5) Very much aware that my Oldbloods don't have ward saves. I don't intend to change that. I find the stacking of ward saves in lieu of offensive power to be very boring. I gave one to my Scar Vet so he could tank for the Oldblood.


    So, yeah, anything that I need to be very careful of?

    Thoughts, advice and criticism appreciated!
     
  2. Kyofu
    Skink

    Kyofu New Member

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    1) to the beast lore: yeah, should be usefull. as you said charactercount and stuff like COR and krox (?) should play well with it.

    2) <3 tetto. here again, vanguard could help. if your enemy is rather static, denying areas with comet would help out and ofc... moar spells= moar flexibility

    3) i dont get why halberd and shield. isnt a halberd 2 handed?

    4) buffed COR sound tasty :p without beast i think its only good against low S units for the good armorsave *shrugs*

    5) your army, your rules :p as long as they dont have a lot of high S units or you want to deal with them another way...

    what i personally dont get, why do you use such weird numbers on the skirmishers? youre just 1 skink away to field another unit. more stuff to put on the table, which is nice in deployment to get later to your important troops, gives more flexebility, the units cost less when wiped out, so you got more space for failure while rederecting, you have 1 more unit to move around... yeah. i feel like 1 skink could give you better options...

    if im wrong with my assumptions plz correct me for i have 0 games under my belt yet xD im a total noob and im eager to learn ^__^
     
  3. Ixt
    Troglodon

    Ixt Well-Known Member

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    My bad! The actual list was...

    Saurus Oldblood
    Cold One
    Piranha Blade
    Dawnstone
    Potion of Strength
    Charmed Shield
    General

    Saurus Oldblood
    Sword of Bloodshed
    Luckstone
    The Other Trickster's Shard
    Enchanted Shield
    Light Armor

    Saurus Scar-Veteran
    Cold One
    Armor of Destiny
    Great Weapon

    Saurus Scar-Veteran
    Battle Standard Bearer
    Skavenpelt Banner
    Halberd
    Light Armor
    Shield

    Skink Priest
    Lv 2
    Dispel Scroll
    Lore of Beasts

    3 units of 10 Skink Skirmishers
    Javelin/Shield

    13 Skink Skirmishers
    Blowpipes

    37 or 38 Saurus Warriors
    Full Command
    Spears

    Bastiladon
    Solar Engine

    7 Cold One Riders
    Full Command
    Spears

    3 Ripperdactyls

    5 Kroxigor
    Kroxigor Ancient

    Anyway, I nearly tabled him! We rolled up Dawn Attack, and I had the unfortunate task of going first. CoR made it into combat on turn 2 and lasted all the way 'til turn 6, killing all manners of stuff and making their points back. The game went extremely well. :)

    May write up a Bat Rep this weekend (if I have time).

    Gonna try an alternate version with less Saurus, no Skink Priest, and Tetto'eko just for giggles.
     

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