Terradon
hdctambien
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I finally had a successful battle against the local Dark Elf player!
His list is approximately:
General on Fast Cav (str 7 and bounce-back ward, causes terror?)
Level 4 on Fast Cav (dispel scroll)
BSB on Fast Cav (Cause me to miscast on double 1's)
18 Warlocks (or maybe 16... 3 ranks worth with a few empty spaces i the bank rank once characters join)
3 Repeater Bolt Throwers
7x 5 Dark Riders with Musicians
2x 9 Shades
All the characters are in the Warlocks and the Wizard takes Dark Magic, plus the Warlocks have their two spells. They may have other magic items that I didn't list, I'm not too sure.
The list I ran was:
Slann
BSB (War Banner)
Focus of Mystery (Loremaster High)
Becalming Cogitation (reroll dispel attempts)
Transcendent Healing (weird regeneration)
Higher Consciousness (ethereal & unstable)
Sword of Anti-Heroes
Other Tricksters Shard
Obsidian Amulet
Dispel Scroll
Scar Vet #1
Cold One
Gold Sigil Sword (Initiative 10)
Dawnstone
Shield
Scar Vet #2
Cold One
Armor of Destiny
Great Weapon
Scar Vet #3
Cold One
Talisman of Preservation
Light Armor
Dragonbane Gem
Great Weapon
Skink Chief
Ripperdactyl
Light Armor
Shield
Spear
Luckstone
Stegadon Helm
4x 10 Skink Skirmishers
Jav & Shield
3x 11 Skink Cohorts w/ 1 Kroxigor ea.
Javs & Shields
Standard
2x 5 Chameleon Skinks
2x 3 Ripperdactyl Riders
Ancient Stegadon
Sharpened Horns
Engine of the Gods
He started deployment by putting his Warlocks in the center of his deployment. Then he puts his Bolt Throwers on the hill in his territory, and finally he starts lining his Dark Riders up across his deployment boundary forming a vanguard wall.
I bunched all my stuff up on the right side of the table and used my scouts to block him from vanguarding into that space.
He put his scouts in the left side of my zone that I left empty. Then he vanguarded as many Dark Riders as he could while I moved my Ripperdactyls up in front of my Stegadon and Scar Vets.
I dropped my Blot Toads on two of the units of Dark Riders that were in front of his Bolt Throwers.
I didn't take any photos of this game, but I did draw this terrible (not to scale) picture:

Normally the Dark Elf player wins because everyone tries different ways to crack the Warlock block and everyone fails.
Instead, I avoided the Warlocks and sent almost everything I had after the Repeater Bolt Throwers. My Slann, a unit of Skinks, and Scar Vet #2 went after the Shades. I basically gave up the middle of the board and turned the battle into two separate fights on each flank.
Early on it started to look bad when Scar Vet #1 was killed by heavy Bolt Thrower fire and Dark/Warlock magic causing my left-most Skrox unit to panic through all the other Skrox units, which caused the middle Skrox unit to panic all the way off the board...
He sent his Warlocks after my Slann, but my Slann just kept them running in circles. Whenever he thought he had me right where he wanted me, I got Walk Between Worlds off and jetted away to safety.
The Skink Chief wrecked a unit of Dark Riders, as did the units of Ripperdactyls (even after losing a model in each unit from shooting)
By turn 4 I had reduced the Dark Riders on the right side to 1 or 2 models each and taken out all of his Both Throwers with Rippers and Skinks.
The Engine of the Gods' Burning Alignment was finishing off the minimized units of Dark Riders while my Slann was throwing Soul Quench and Fireballs at the Shades. Eventually the Warlocks realized they couldn't catch my Slann and turned their attentions towards my Stegadon... Steggie didn't last long after that.
Scar Vet #2 kept the Shades and Dark Riders scurrying about, and eventually he caught a few of them and finished them off. Meanwhile the Slann got off a turn 5 Fiery Convocation that finished off the last of the Shades and they tried to get out of harms way.
I ended up losing both units of Chameleon Skinks, my Stegadon, 1 unit of Ripperdactyls, the Skink Chief, and Scar Vet #1. (One of my Skink Skirmisher units was reduced to a single fleeing Skink, but he lived to fight another day!)
I killed everything in the Dark Elf army except 1 unit of Dark Riders, the Warlocks, and all his characters... I ended up winning by just over 200 points! (since at least half of his army was in the Warlock unit ... I knew I wouldn't be scoring too many points...)
He wants to play my list again next week. I don't think he's going to chase after my Slann so aggressively next time and he'll probably focus on killing everything else in my army. I don't know if this army is will be a one trick pony or not.
I'll be making a few minor adjustments to the Slann load out. I'm dropping the Sword of Anti-Heroes and OTS for the Fencer's Blades and Potion of Foolhardiness. I really want my Slann to get into some Shades or Dark Riders and get some Elf blood on his hands!
I'm also trading the Skink Chief's Spear for a Javelin so he can take some pot shots on his way to combat.
What do you think? Do I have a chance at winning the rematch?
His list is approximately:
General on Fast Cav (str 7 and bounce-back ward, causes terror?)
Level 4 on Fast Cav (dispel scroll)
BSB on Fast Cav (Cause me to miscast on double 1's)
18 Warlocks (or maybe 16... 3 ranks worth with a few empty spaces i the bank rank once characters join)
3 Repeater Bolt Throwers
7x 5 Dark Riders with Musicians
2x 9 Shades
All the characters are in the Warlocks and the Wizard takes Dark Magic, plus the Warlocks have their two spells. They may have other magic items that I didn't list, I'm not too sure.
The list I ran was:
Slann
BSB (War Banner)
Focus of Mystery (Loremaster High)
Becalming Cogitation (reroll dispel attempts)
Transcendent Healing (weird regeneration)
Higher Consciousness (ethereal & unstable)
Sword of Anti-Heroes
Other Tricksters Shard
Obsidian Amulet
Dispel Scroll
Scar Vet #1
Cold One
Gold Sigil Sword (Initiative 10)
Dawnstone
Shield
Scar Vet #2
Cold One
Armor of Destiny
Great Weapon
Scar Vet #3
Cold One
Talisman of Preservation
Light Armor
Dragonbane Gem
Great Weapon
Skink Chief
Ripperdactyl
Light Armor
Shield
Spear
Luckstone
Stegadon Helm
4x 10 Skink Skirmishers
Jav & Shield
3x 11 Skink Cohorts w/ 1 Kroxigor ea.
Javs & Shields
Standard
2x 5 Chameleon Skinks
2x 3 Ripperdactyl Riders
Ancient Stegadon
Sharpened Horns
Engine of the Gods
He started deployment by putting his Warlocks in the center of his deployment. Then he puts his Bolt Throwers on the hill in his territory, and finally he starts lining his Dark Riders up across his deployment boundary forming a vanguard wall.
I bunched all my stuff up on the right side of the table and used my scouts to block him from vanguarding into that space.
He put his scouts in the left side of my zone that I left empty. Then he vanguarded as many Dark Riders as he could while I moved my Ripperdactyls up in front of my Stegadon and Scar Vets.
I dropped my Blot Toads on two of the units of Dark Riders that were in front of his Bolt Throwers.
I didn't take any photos of this game, but I did draw this terrible (not to scale) picture:

Normally the Dark Elf player wins because everyone tries different ways to crack the Warlock block and everyone fails.
Instead, I avoided the Warlocks and sent almost everything I had after the Repeater Bolt Throwers. My Slann, a unit of Skinks, and Scar Vet #2 went after the Shades. I basically gave up the middle of the board and turned the battle into two separate fights on each flank.
Early on it started to look bad when Scar Vet #1 was killed by heavy Bolt Thrower fire and Dark/Warlock magic causing my left-most Skrox unit to panic through all the other Skrox units, which caused the middle Skrox unit to panic all the way off the board...
He sent his Warlocks after my Slann, but my Slann just kept them running in circles. Whenever he thought he had me right where he wanted me, I got Walk Between Worlds off and jetted away to safety.
The Skink Chief wrecked a unit of Dark Riders, as did the units of Ripperdactyls (even after losing a model in each unit from shooting)
By turn 4 I had reduced the Dark Riders on the right side to 1 or 2 models each and taken out all of his Both Throwers with Rippers and Skinks.
The Engine of the Gods' Burning Alignment was finishing off the minimized units of Dark Riders while my Slann was throwing Soul Quench and Fireballs at the Shades. Eventually the Warlocks realized they couldn't catch my Slann and turned their attentions towards my Stegadon... Steggie didn't last long after that.
Scar Vet #2 kept the Shades and Dark Riders scurrying about, and eventually he caught a few of them and finished them off. Meanwhile the Slann got off a turn 5 Fiery Convocation that finished off the last of the Shades and they tried to get out of harms way.
I ended up losing both units of Chameleon Skinks, my Stegadon, 1 unit of Ripperdactyls, the Skink Chief, and Scar Vet #1. (One of my Skink Skirmisher units was reduced to a single fleeing Skink, but he lived to fight another day!)
I killed everything in the Dark Elf army except 1 unit of Dark Riders, the Warlocks, and all his characters... I ended up winning by just over 200 points! (since at least half of his army was in the Warlock unit ... I knew I wouldn't be scoring too many points...)
He wants to play my list again next week. I don't think he's going to chase after my Slann so aggressively next time and he'll probably focus on killing everything else in my army. I don't know if this army is will be a one trick pony or not.
I'll be making a few minor adjustments to the Slann load out. I'm dropping the Sword of Anti-Heroes and OTS for the Fencer's Blades and Potion of Foolhardiness. I really want my Slann to get into some Shades or Dark Riders and get some Elf blood on his hands!
I'm also trading the Skink Chief's Spear for a Javelin so he can take some pot shots on his way to combat.
What do you think? Do I have a chance at winning the rematch?