Hay all, What do you think of this list? I'm basically only using the resources I have, so if you're wondering why there's no Hunting Packs in there, that's why. LORDS: Slann Mage-Priest Lore of Life Battle Standard Bearer (Sun Standard of Chotec) Cupped Hands of the Old Ones Ruby Ring of Ruin Unfathomable Presence Higher State of Consciousness Focus of Mystery The Focused Rumination HEROES: Saurus Scar-Veteran Shield Great Weapon Hide of the Cold Ones Skink Priest Level 2 Upgrade Plaque of Tepok Engine of the Gods CORE: 20 Saurus Warriors Full Command Spears 20 Saurus Warriors Full Command 28 Skinks 3 Kroxigors Musician SPECIAL: 12 Temple Guard Full Command Wailing Banner 8 Cold One Cavalry What do you think? It's 2497pts in total . Advice and criticism welcome.
I think those blocks are quite small for the current 8th edition environment. I would try to free up some points and get them up to at least 24 each (6x4).
Yeah, i'm hoping to beef the Saurus up a bit, but as I said, those are the only things available to me ATM. I only have 40 Saurus
There are a couple of units now that have changed for the better (not that they were bad choices before). I think cold one cav are going to struggle in 8th because of the initiative rules. They can't afford to take loses so it limits what you throw them at and where. Basically, they became closer to a scalpel than a hammer but their points stayed the same, so they make a little less sense. Kroxigor will also be taking hits firsts and the only real change in 8th to them would involve bringing a second rank. They weren't really taken before, and now small units of them can't break ranks anymore and will usually strike second. Again, if you don't get them into a flank or rear, they will have more attacks than in 7th coming at them. An alternative for these points would be salamanders. They got a huge bump with 8th ed rules. They can march and shoot, no more partials, they finally get -1 to be hit and the monster/handler rules are nice and revised. Chameleon skinks are pretty good now too. Scouts don't have to hide anymore, so they can set up in sight of warmachines, etc. Plus they can march and double pipe at long range on 6s still getting poison with a minimum unit size of 5.