Hi all! I haven't played WH since 7th, Lizardmen since 6th, and after a few years out of the hobby I'm looking to kind of start over. I just picked up the new book and figured I'd make a fun, slightly silly list. I used to play a lot of Slann/magic-heavy armies, and wanted to try something different. After perusing the forums a bit, I took some inspiration from ZaGreekie's Dual Carno setup, but with an emphasis on Stegadons instead of Bastiladons (not really a big fan of the model). Not sure how effective it'll be, feel free to comment/critique it! GENERAL Oldblood - Armour of Destiny, Crown of Command, Luckstone, Greatweapon Carnosaur - Loping Stride, Bloodroar HEROES Scar-Vet - BSB, Talisman of Preservation, Charmed Shield, Great Weapon, Light Armour Carnosaur - Loping Stride, Bloodroar Skink Priest - Lvl 1, Dispel Scroll Skink Priest - Lvl 1, Cube of Darkness CORE: 2 x 25 Saurus Warriors - HW & Shields, Full Command 10 Skink Skirmishers - Blowpipes SPECIAL: 2 x 3 Terradons RARE: 2 x Ancient Stegadons - Sharpened Horns TOTAL POINTS = 2496 Again, been a while since I've played, so my undestanding of the game is diminished. Let me know if it's total crap.
Tweaked it a bit to boost Skinks and Terradons a bit. GENERAL Oldblood - Armour of Destiny, Crown of Command, Luckstone, Greatweapon Carnosaur - Loping Stride, Bloodroar HEROES Scar-Vet - BSB, Talisman of Preservation, Charmed Shield, Great Weapon, Light Armour Carnosaur - Loping Stride, Bloodroar 2 x Skink Priest - Lvl 1, Dispel Scroll CORE: 2 x 20 Saurus Warriors - HW & Shields, Full Command 2 x 11 Skink Skirmishers - Blowpipes SPECIAL: 1 x 3 Terradons 1 x 4 Terradons RARE: 2 x Ancient Stegadons - Sharpened Horns TOTAL POINTS = 2500 EDIT: Core points too low. Originally had increased to 9 Terradons, but lacked pts in core.
Having played a few games with a similar list It's alot of fun, I run Tetto for the vaguard on your carno which is a great deal of fun and gives your opponent some pretty bad choices and charges. I also run rippas instead of terradons cause i'm a sucker for killing blow and the power to toad units adds to my mental game.(rippas are made of paper and don't have javs so you have to engage, the frenzy isn't a problem as you have an 18" inspiring presence). You might not like the model but it's hard to get past the power and flexibility that a basty adds to an LM army. It's prob never going to win you the game, but T5 2+AS with no flanks can hold up everything but str6 or better for a long time. Plus it's another terror causer in a list that is all about the terror. And you get to throw a dice at a possible 2D6 S5 hits. But there's no arguing the power of double carno double steg. That is going to give more then a few of your oppoonents pause. The only gaping weakness in your list is you have no answer to ethereal. I've been experimenting with with oldblood builds quiet a bit, and since you have stegs and the scarvet for high armour targets you could easily turn your oldblood into a challenge master. My fav so far is Fencer's,Charmed shield, tali of pres, other tricksters shard. 6+PF attacks at S5 hitting on 3's being hit on 4's, 4++ and they reroll wards. This will let you just throw armour of destiny on your scarvet, though I think dragonhelm, dawnstone LA is stronger. If you want to keep something with crown you can run it with enchanted shield,dragongem,crown. Against infantry they'll never hurt him with T5 1+ unless they are lucky, and the 2++ flaming means if anybody has the banner you would have to have annoyed the dice gods more then anybody in history to take a wound. Had to drop the second carno in my list because I needed the army points to spend on comp, ended up with this atm OldBlood Carno, blood roar and loping. Fencers LA charmed shield Tali of Pres Other Trickster's shard I'm testing Sword of might, tricksters helm, opal amulet, Other Tricksters in my next game as the carnos get focused hard and the oldblood normally never gets hit short of that first cannon Scarvet Cold one, GW shield draonhelm dawnstone. Shield is for 1+AS to bowfire Tetto Skink Chief, Jav Sword of striking, enchanted shield, pot of Str Saurus Warriors x28 muso stnd 24skink3krox Skirmishers javs Camo Skinks x8 Basti solar engine 2x3 Rippas 20 Ancient Steg Sharpened Horns Monster mash is alot of fun and I've not doubt you'll have alot of fun playing your list
I have been running a similar list as well. The ethereal issue is an excellent point. I run into Vamps quite often and that is a problem. Additionally there may be issues with horde armies as well, e.g. Skaven. I added a Sally to the mix to take care of that problem.
Thanks for the replies! In an effort to address the issues with the list while remaining true to the original concept, I've revised the list further: GENERAL: Oldblood - Armour of Destiny, Crown of Command, Greatweapon Carnosaur - Loping Stride, Bloodroar HEROES: Scar-Vet - BSB, Talisman of Preservation, Charmed Shield, Great Weapon Carnosaur - Loping Stride, Bloodroar 2 x Skink Priest - Lvl 1, Dispel Scroll CORE: 2 x 20 Saurus Warriors - HW & Shields, Full Command 2 x 10 Skink Skirmishers - Blowpipes SPECIAL: 4 Terradons 2 Stegadons - Sharpened Horns RARE: 2 Salamanders TOTAL POINTS = 2500 It seems like a lot of people prefer to run two Salamanders for better odds, so I had to cut some Terradons, the Luckstone from the Oldblood, light armour from the Scar-Vet, and both Ancient Stegs are now just normal ones. Again, still need to playtest this, but I'm hoping the addition of the Salamanders makes up for the loss of Terradons. As for not using a Bastiladon, I feel comfortable not using it for aesthetic reasons. It might be true that it's a valuable addition to the army, but I play for fun first and foremost, and taking a less-effective army for the sake of visual appeal and theme is something I'm okay with.
2 x 20 saurus seems too squishy. How about 1 x 30 saurus + 1 x 40 skinks? Give both of them musician/banne and add 10 skink skirmish, That'll only leave you 15pts over the minimum so you can always remove say a musician and a skink or something like that if you just want to hit the minimum. Why? Because if the skinks, if put in 5 x 8 ranks can hold out decently if they're put near the generals presence (18"). They don't have to kill, just tarpit whatever they reach until you bring the pain from other units. The same can be said about your saurus warriros. Give them sword/shield and have them in 5 x 6 ranks. This way you'll have to blocks than can hold out instead of two units who can do.. nothing.
Building up on this, another idea would be to go with 30 saurus and 2x20 skink cohorts, 2x 24 skink cohorts (for more shots) or 4 x 10 skirmishers. In those sizes those skink cohorts will have the option of locking down thiongs they really shouldn't by having enough bodies to make just a single rank. Against a monster or any single rank file troop you're sitting on steadfast. The 20 or 24 model group can do a 10x2 or 12x2 formation to get out a whopping 20 or 24 stand and shoot shots, or just good ol' regular shots. Not a bad buy for the points. 4 x 10 skirmirshers will mostly have a shooting output, they won't hold stuff up for long, but with 4 units, you can layer them so that your opponent will have to spend several turns running through firggin skinks - who if you don't need that in that way can just harass his monsters. Big fan of 40 skinks with poison too though. That unit has some promise as a cheap anchor taht holds due to number of bodies.
You can't have a magic BSB and magic items. You CAN have magic items and a BSB. you CAN have common items and a BSB. As mentioned a slann doesn't care, he does what he pleases!
I've found that rippers with a unit champ pair really well with monster mash. You don't want the rider to score the kill on a unit champ and preventing the carnisaur from attacking and stomping. Having a flying unit champ to soak up the challenge lets the monsters to fight with full effect. It's a pretty good insurance policy for 10 points.
I would drop the Saurus for Skrox and more skirmishers in duel carno list. Saurus are going to lag behind, making it harder to break ranks, or delaying combat; and with a Carno list, you want to get into combat and win it in one round if possible. You don't want to get stuck in the grind.