Ok guy's this is the very very rough concept that I have for a 2500pt tournament list. What do you think? Lord =========== Solo Slann: Disciplines: (Transdental Healing, Focus Mystery, Harmonic Convergence, Higher State of Consciousness) Magic Items: Forbidden Rod Battlestandard: Standard of Discipline Note: Will give you decent casting dice, solo so it won't harm your units and semi-immune to artillery, and still has +1 Leadership Hero ===== Scar vet on a Carnasaur Magic Items: Steggadon Helm Upgrade: Roar ability that forces terror to be rolled with an extra die. Note: Yes, I am in the minority that Carnasaurs are coming back. Yes, he's cannon fodder. However with spells that can move us 20" in one magic phase, I think he's due for a comeback. Skink Priest Scroll Caddy Magic Item: Dispel Scroll Core ====== 2 Units of Skink/Krox each containing 3 Kroxigors and 24 Skinks Note: Skinks got better with their Scaly Skin of 6+. Honestly I think the high st. Plus they have great speed and this will be a high maneuver army. Special ====== 2 Steggadons with the D3 Wound Upgrade Note: This will be Ogres worst nightmare and be able to take down enemy monsters Cameo Skinks of warmachine killing Terradons of warmachine killing Rare ====== 1 Ancient Segregation with Engine of the Gods 2 Salamanders First off, yeah I know points are way off. I'm still theorizing here. This will be a super fast maneuver heavy army capable of dancing circles around the enemy. Aside from the Slann, the lowest movement score in this army is 6, making it capable of standing up to ogres in a straight fight. It also with both Terradons and Cameo Skinks on patrol, there is more than enough forces out there to take down or tie up enemy warmachines before your monsters die horrible deaths. Basically, Lizardmen will go from a rather slow army to one of the fastest in the game.
you need The egg of quango, i personaly love that item even on a skink hero it´s very dangerus! it can also protect a slann like you wanna try the carno
I love that item too. @OP... I actually like your list alot and you make a great point about getting the Carnosaur with 20"... he'd be in CC in turn 2 easy. So either he eats all the cannon shots for 1 to 2 turns and the rest of the army is safe or he doesn't and he is eating something turn 2....