Hi Guys... Seeing the recent trend is to go w/o Slann, I tried to compose a list myself. I want it to be somewhat "neutral" using swedish comp, hence laying around 10+ point. This way, I wont be the "cheesy guy" or play with a dull army. I need help though, counting point, and would greatly appreciate anyone who can help me calculate the approximate score. I get around 10.5 pt, using the latest 1.13.0 board. https://www.dropbox.com/sh/fhiziwo5...YLrs2Hma/Swedish Comp System v1.13.0 beta.pdf Saurus Oldblood - Coldone - Piranha Blade - Charmed Shield - Talisman of Preservation Saurus Oldblood - Coldone - Great Weapon - Dawnstone - Armour of Destiny Saurus Scar-Veteran - Coldone - Great Weapon - Dragon Helmet - Talisman of Endurance - Light Armour - BSB Saurus Scar-Veteran - Coldone - Armour of Fortune - Dragonbane Gem - Great Weapon - Potion of FoolHardiness Skink Priest (Beast) - Ruby Ring of Ruin - Dispel Scroll Skink Priest (Heavens) - Level 2 - Cube of Darkness 2 x 11 Skink Cohorts - 1 Kroxigor - Poison - Banner - Musican 3 x 12 Skink Skirmishers - Javelins 10 Skink Cohorts - Poison - Banner 5 Chamelion Skinks 3 Ripperdactyls 2 x 1 Ancient stegadon - Sharpened Horns 1 Salamander - Extra handler I think the list should play as an MSU, with fast & hard-hitting units and no real tarpit-unit to hold steadfast. It might just be a list that is a pushover against certain armies, but I got some magic defense and 4 spells to cast. Ripperdactyls may not be a problem to restrain, as my general is mobile too. My meta includes High-Elves, Wood-Elves, Warriors of Chaos, Ogre, Tomb King and Orcs & Goblins. So far, I've counted the list to be just around 10.5, which is a okay "average" score. Can anyone second this?
Looks like a fun list. Cannon-sniping could be an issue, but you have lots of options for hunting war machines. Looks like you have a typo in the list -- 2 Talismans of Preservation
@Dyvim Tvar: Yearh, you are right about the cannon sniping, my goal was to make some target saturation, so that at least some of my models would reach close combat, before getting nailed down - Thx for noting, it was a typo, the list really only has 1 talisman @Eladimir: Good Idea. I just had a battle against a Demon player and a won with a solid massacre, since his side was completly empty, and I still had 2 lords, 2 stegs, salamander, 1 priest and 2 skink units. I did'nt get to use the ripperdactyls right though, and they died before doing anything useful. Maybe I could replace them with some cold ones, together with something else? On another note!: It was a completely refreshing experience, to not use a Slann in the magic phase. I found i had enough spells to use my dices on, and both the cube and the scroll is enough for the moments, when the enemy has an superior advantage with winds of magic.
Glad to hear it worked out. From a theory craft standpoint you did spend 280 points on magic. Thats almost a naked slann. Throw a scroll on the slann and its 325. So for 45 points you'd gain, +2 to cast and dispel, +1 LD -1 spell -1 scroll flexibility of two casters Yeah thats a pretty close trade. Glad you enjoyed
Adding a Cold One unit to a list with this many cowboys is horribly expensive under Swedish Comp, though... If you feel you should swap your Rippers for something more in line with the rest of your list, I'd suggest some Terradons (2 units, see if you can find the points somewhere) for some control of the opposing Movement-phase, setting up Double-flee options, giving you a better chance at ramming home your cowboys, without risking counter-charges... /Bele
@Belerophon: Aye, that may be an Idea. Usually my opponents deploy so wide, that my chamelions have a hard time getting behind their lines, and since i play a lot of elves, two units of 3 terradons might just be better for clearing chaff and get into enemy lines. I could downgrade rippers to Terradons, discard Ruby Ring of Ruin on the priest, and get rid of the chamelion skinks, in order to find the points. 3 warmachine hunting units, would be overkill anyway, no?
Well, there's more to chams and Rippers than just Warmachine-hunting. Terradons too for that matter. I see them as controlling board space more than anything, really. This friday, I was playing a case of "civil war" against another LM-player, with a mainly CC-oriented army, while mine had a more shooty-avoidance aspect. He brought 2 Carnosaurs in conjunction with Tetto'Eko, hoping to Vanguard them up the flank, hoping to get first turn and move them straight into my deployment zone. I plopped down a unit of 10 Chameleons (comp made 10 a viable option) behind a building close to his position, basically cutting off his ability to Vanguard forward, since it would take him too close to the chams. Furthermore, looking at 10 chameleons who would soon after be occupying a 2-storey building, from where they'd be able to get 2-3 turns of shooting off against the Carnosaurs, he wasn't overly fond of the situation. I kept my Rippers behind my Slann-bunker (along with a Blastadon), threatening any units moving into position to charge my center. They work well that way - as a deterrent, controlling board space. In mirrors, they shine with a Bastiladon, getting +1I against enemy Rippers, is just golden. Play around with it a bit, see what fits your playstyle, and what makes the most sense with regards to Swedish Comp. As I recall, the 2nd unit of Terradons is quite expensive, isn't it? /Bele