slann bsb disapline standard focus mystery,rumination,unfathomable cupped hands lore of light skink preist dispell scroll scar vet, coldone ,halberd,vofff,armour of fortune,dragon bane gem scarvet ,brning blade,enchanted shield,iron curse icon 25 saurus m+s 24 saurus m+s 4 x 10 skinks (blowpipes) 2 x 10 skink cohorts 20 temple guard fc,banner of eternal flame 2x 5 chamelons 3 terradons 2 salamnders (seperate) 1 razordon (if i make the the salamnders above 1 unit then this can be a salamander aswell but i like the unit of having lots of small units then my strong blocks hanging back) feedback and crit is welcome
Good list, got all the standard bells and whistles. What do the 2 units of 10 chorts bring the the table that the blowpipe units aren't already doing? I would think even converting them to a unit of 10 saurus for a flank charge etc might be better. Your packing plenty of road blocks. Or switch them for two swarms, thats 10 wounds of unbreakable which should buy you a turn in most senarios.
i just thought to small cheap units wont matter if they die plus its an extra 10 poison shots per unit. with the swarms would you go 2 units of 1 or 1 unit with 2?
I don't think theres a wrong way to go there, the poison shots are better than a swarm that just sits there. But with the swarms together you've got a pretty good chance of holding them for a turn, whereas the chorts will always break and die. Two swarms are twice the price if you need them to be together so maybe the chorts are the way to go. Give it a try and see if they did a job worthy of 50 points
another list i had dropped the cohorts and terradons for another block of 24 saurus. what do you think of that?