8th Ed. 2600 SCGT list

Discussion in 'Lizardmen Army Lists' started by Madrck, Aug 11, 2014.

  1. Madrck
    Temple Guard

    Madrck Member

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    My current list, Praise the list or rip it apart, just let me know what my fellow lustrians think.

    Slann BSB Focus of mystery(loremaster high) channel combo
    OB CO Piranha Blade Charmd shield STR pot

    Tetto'eko
    Scarvet GW CO armour of destiny

    20x Cohort Stnd Muso
    20x Cohort Stnd Muso
    15x Cohort Stnd Muso 1 krox
    10x Skirmishers Javs
    10x Skirmishers Javs
    18x Skirmishers Pipes
    (I somehow have access to enough skinks, it scares even me a little)

    Basti Solar eng
    6x Camos
    7x Krox, Champion
    24 TG stnd Muso banner of swiftness

    I have had my test game against some fairly filthy ogres. And even after hellheart made my slann fight demons in the nether at the start of my second magic phase, and the krox getting thourghly belted by charging mournfang(how are these a thing really?) My invincible scarvet(seriously he took 5times his points before going down) A good showing from my TG and somewhere in the realm of 600 poison shots from the little lizards, I came away with a solid victory.
    For those that care this is a 3 atm
     
  2. NexS1
    Carnasaur

    NexS1 Well-Known Member

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    How do you get a 3 out of it?
    Channel combo is power, tetto is (i think). But you have Krox unit which counts as soft, from memory, so I count it as a 4.

    I'm glad you've got the kroxigor in there because I get really nervous only having one combat unit (skink cohorts don't count, coz they suck). Tell me though, why the banner of swiftness?
     
  3. Madrck
    Temple Guard

    Madrck Member

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    Mounted Scarvet is another.
    The Krox are far more fragile then I first thought. They might be able to bring the pain but atleast they are something big and scary for my opponent to look at.

    I took the banner because my army is movement 6 or better. And everytime I field saurus they seem to get left behind, so anything that helps them keep up is better in my book. Though I really need to get a few more practice games in too be sure another TG isn't better.
     
  4. NexS1
    Carnasaur

    NexS1 Well-Known Member

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    Makes sense. I must have overlooked that.

    Well you could use the tetto vanguard to get them out there. But I tend to play the static turn 1 and 2, then advance. So if you play the same game, you can advance the TG earlier and let the Krox catch up.


    You're on a comp 3, so that means you've got to pull out a decent win to actually win against softer lists. I don't have confidence in the kroxigors to be able to do enough killing to provide that win. Str7 is best against high armour, so you've got to ensure the charge on them (as high armour, usually means high str charging) so it's possible with a bit of flanageling.
     
  5. Madrck
    Temple Guard

    Madrck Member

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    It's not uncommon for me to have every unit(skinks the obv exception) in combat at the end of turn 2.
    And i'm banking on Hand of glory and wyssans/miasma for combat buffs. not to mention all the heavens ones.
    Still I have almost no practice with the list and even less with high magic. So nothing like str7 to fill the void
     
  6. Gork
    Jungle Swarm

    Gork New Member

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    Might I ask how those 18 Skinks with blowpipes perform for you? They seem like a strange unit.

    Also, what are your primary targets for Tetto's vanguard?

    - Gork
     
  7. Madrck
    Temple Guard

    Madrck Member

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    I've only fielded them once so far, but performed quiet well. It helps alot having hand of glory to give them the much needed pip of BS.
    As for the Tetto VG it all comes down to the game. I've used it a fair bit now and no single target always ends up with it. Though the scarvet does seem to get vanguarded more then most
     

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