8th Ed. 2800 List with end times Lords/ Heroes 50% allowance

Discussion in 'Lizardmen Army Lists' started by The Dark Angel, Apr 7, 2015.

  1. The Dark Angel
    Jungle Swarm

    The Dark Angel New Member

    Messages:
    5
    Likes Received:
    6
    Trophy Points:
    3
    Thoughts on how to improve this.

    Slann - Book of Ashur, The Egg of Quango, Soul of Stone, Wandering Deliberations, Unfathomable Presence
    Old Blood - Shield, Sword of Might, Armour of Destiny, Dawnstone, Iron Curse Icon

    Scar Vet - BSB, Light Armour, Enchanted Shield, Talisman of Preservation
    Scar Vet - Cold One, Great Weapon, Light Armour, Sacred Stegadon Helm of Itza, Luck Stone
    Skink Priest - Lore of Heavens, Dispell Scroll
    Skink Priest - Lore of Heavens, Cube of Darkness
    Skink Priest - Lore of Beasts, Scroll of Shielding

    Skink Cohort - Poisioned Attacks, Musician, Standard Bearer, 2x Kroxigors, 17 Skinks
    Skink Cohort- Poisioned Attacks, Musician, Standard Bearer, 1x Kroxigors, 11 Skinks
    12x Skink Skirmishers - Lustrian Javelins and Shields
    12x Skink Skirmishers - Lustrian Javelins and Shields
    11x Skink Skirmishers - Lustrian Javelins and Shields
    10x Skink Skirmishers - Lustrian Javelins and Shields

    22x Temple Guard - Full Command - Razor Standard
    5x Chameleon Skinks

    Salamander- Extra Skink Handler
    Ancient Steagadon - Sharpened Horns, Devestating Charge.


    Essentially the slann old blood and bsb scar vet go into the bunker (5 wide or 6 wide if i think i can take the opposing units in cc).

    Looking at book of ashur to make pseudo level 5 wizard and cast all the magic missiles easily or the beast/life signatures when ready for combat.

    Would people change the loadout on the solo scar vet or old blood. I want at least one magic weapon in the bunker to deal with etheral characters/units that can pop up due to lore of undeath.

    Anything i'm missing, haven't played lizards competitively for over a year.
     
  2. JamJar
    Temple Guard

    JamJar Well-Known Member

    Messages:
    203
    Likes Received:
    333
    Trophy Points:
    63
    Seems pretty solid, you've got variety. Is there a certain army to plan on fighting?

    Just wondering because I usually try to take more Temple Guard due to any warmachines, high strength attacks, templates or even miscasts (which you have covered).

    For the Oldblood I would take the Sword of Striking rather than Might only because when I roll to hit my dice like to roll really bad. When fighting against a unit of less WS than you, instead of hitting on 3's you hit on 2's. It seems a bit much spending that many points for +1S when you could buy a halberd and even drop the shield (or keep it and still have armour of 1+ against shooting and 2+ in combat)
     

Share This Page