Well, I've got a game coming up at a strange point value, and I thought I'd try out a list based on the Red Host of Tenenhuain from Thanquol. This is what I've come up with so far, but something just isn't sitting right with me. Can any of you see what I'm missing and fill in the blanks? Playing with all End Times rules in effect including Khaine magic phases. Slann Mage-Priest General: Becalming Cogitation, Harmonic Convergence, Wandering Deliberations, Channeling Staff, Obsidian Amulet, Ironcurse Icon Gor-Rok Temple Guard: full command, Standard of Discipline (25) ------------------------ 1015 points Tehenhauin Skink Chief: Lustrian Javelin, shield, Sword of Swift Slaying, Gambler's Armor, Potion of Speed, BSB Skink Cohort: full command, poisoned attacks ------------------------ 603 points Saurus Scar-Vet: cold one, great weapon, light armor, Dragonhelm, Dawnstone Skink Skirmishers (10) Skink Skirmishers (10) Chameleon Skinks (5) Chameleon Skinks (5) Ripperdactyl Riders (3) Ripperdactyl Riders (3) Bastiladon (2): Ark of Sotek Jungle swarm (2) Jungle swarm (2) Salamander Hunting Pack: extra handler ----------------------------------------------------------- Total points - 2797 My big weak points are obviously the two very large blocks. I'm sort of at a loss on how to run the skink cohort any other way, though. I could pull Gor-Rok out of the Temple Guard and Slann unit, but I really need a good challenger there, so maybe for a kitted out Scar-vet to save a few points. Also, it's my first time using Jungle Swarms, but running Tenenhuain it seemed like it would be a waste to not give it a shot. Thoughts?