Slann
Scalenex
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We both are OCD about hitting exactly the points total. My draft ended up 2801 so I ended up dropping the Standard of Discipline and picking up another Temple Guard body.
Both of us ended up playing similar but not identical lists to what we played two weeks ago. I’m continuing my original plan of working my way through all eight BRB magic lores (though I might skip Metal).
Magic Spells
MySlann ended up with Fireball, Cascading Firecloak, Flaming Sword of Ruin, and Piercing bolts of Burning
My Skink priests ended up with Curse of Anaheir and Iceshard Blizzard
The level 4 Night Goblin shaman had Vindictive Glare, Sneaky Stabbing, Night Shroud and Gork’ll Fix it.
The level 2 Night Goblins shaman had Curse of da Bad Moon and Itchy Nuisance
The Savage Orc Shaman ended up with Transformation of Kadon
Board Setup
We ended up rolling 10 terrain pieces. We rolled four forest but since my friend currently has three forest we rerolled the last one.
Three mysterious forests: One autumn (venom thicket), one winter (abyssal wood), one mushroom (venom thicket)
Mysterious river (necrotic ooze)
2 ordinary hills
2 ordinary buildings
1 wizard tower
1 encampment of destruction: 1 building, 3 fences, 1 Tower of blood (the moon altar.
You should check out the close up pictures of the Night Goblin themed Encampment of Destruction on Eron’s terrain blog here
Here’s the picture of the table, from the perspective of this picture, I deployed on the left side and my opponent took the right.

Top of the table you have the two hills with a building in between them above the river. Moving downward you have the other building and the winter themed forest. Then you have the wizard’s tower in the rough center of the table flanked by the autumn and mushroom forests. Then taking up most of the bottom center of the table is the Encampment of Destruction
Deployment
Here is our set up after deployment

Top to bottom from my side was 10 javelin skirmishers, 6 Kroxigor, 10 javelin skirmishers (in the river), a Salamander team, EOTG Steggy, Temple Guard (and Slann of course), the other EOTG Steggy, the other Salamander team, the 20 Cohort Skinks directly behind the wizard’s tower with the Beast Skink priest in tow, the Saurus Warriors, then the archer Skirmishers with the Heavens Skink priest in tow.
Top to bottom on my opponents side, my opponent crammed both doom divers and a two of his bolt throwers on the little hill and put his two orc boar chariots and a Snotling pump wagon in front of them. As well as 9 wolf riders and his level 2 goblin shaman attached. Just south of the river he had his big unit of river trolls (with an orc big boss on a boar to help them with their Stupidity tests) and ten squig hoppers in front of them. His main unit of just below the trolls incorporating many Savage Orc Big Uns, his level 1 orc shaman, his Warboss, and BSB. Then he had a large Night Goblin tarpit (hand weapons and shields) with roughly 50 rank and file gobbos and his level 4 goblin shaman. Then he had an empty section of the board giving the mushroom forest a wide berth. Then he had two Snotling pump wagons, a bolt thrower, and another Snotling pump wagon.
I won the roll off and made my opponent go first
O&G Turn 1
He had no animosity problems and passed his Stupidity test for the troll unit.
All five of his random movement units went forward a good amount. His three infantry units advanced in a line. \/

Magic phase was 6 PD versus 5 DD. He successfully cast Vindicative Glare on one of my Salamander teams inflicting one wound. He cast Itchy Nusiance on my Kroxigor with four dice plus a bonus mushroom die for being a Night Goblin. I gambled on deploying my Feedback Scroll instead of trying to dispel it and inflicted one wound on the L2 goblin shaman
During the shooting phase a doom diver targeted an Ancient Stegadon and also clipped the wounded Salamander but only ended up killing two handlers. It inflicted three wounds on the Steggy. The second Doom Diver hit the Stegadon again for one wound and clipped the Temple Guard pasting three. One Spear Chukka misfired and lost its shot next turn, the other two bolt throwers simply missed.
There was no close combat.
Shooting and magic didn’t really change the makeup of the board much. This is what it looked like at the end of his first turn and the start of my first turn.

Both of us ended up playing similar but not identical lists to what we played two weeks ago. I’m continuing my original plan of working my way through all eight BRB magic lores (though I might skip Metal).
Slann Mage Priest, Channeling Staff, BSB, Soul of Stone, Becalming Cognition, Harmonic Convergence 420 points
Skink Priest L1 Beasts, Sivjer's Hex Scroll, 115 points
Skink Priest L1 Heavens, Feedback Scroll, 115 points
28 Saurus Warriors with spears and full command 338 points
20 Cohort Skinks with javelins and shields with full command 130 points
10 Skink Skirmishers with javelins and shields and patrol leader 80 points
10 Skink Skirmishers with javelins and shields and patrol leader 80 points
10 Skink Skirmishers with short bows and patrol leader 80 points
28 Temple Guard with full command 422 points
6 Kroxigor with Ancient 320 points
Skink Priest L1 Beasts, Sivjer's Hex Scroll, 115 points
Skink Priest L1 Heavens, Feedback Scroll, 115 points
28 Saurus Warriors with spears and full command 338 points
20 Cohort Skinks with javelins and shields with full command 130 points
10 Skink Skirmishers with javelins and shields and patrol leader 80 points
10 Skink Skirmishers with javelins and shields and patrol leader 80 points
10 Skink Skirmishers with short bows and patrol leader 80 points
28 Temple Guard with full command 422 points
6 Kroxigor with Ancient 320 points
Orc Warboss, Talisman of Preservation, Basha's Axe of Stunty Smashing, Enchanted Shield,
L4 Night Goblin Shaman, Little Waagh, Dispel Scroll
L2 Night Goblin Shaman, Little Waagh, Power Scroll, Giant Wolf
L1 Savage Orc Shaman, Lucky Shrunken Head, Lore of Beasts
Orc Big Boss, boar mount, spear, war boar, firebane gem
Orc Big Boss, BSB, Armor of Destiny, great weapon
59 Night Goblins with HWS, full command, 3 fanatics
33 Savage Orc Big'Uns, additional hand weapons, full command, Big Stabbas
9 goblin wolf riders, full command
3 Spear Chukkas
10 Night Goblin Squig Hoppers
Orc Boar Chariot
Orc Boar Chariot
2 Goblin Doom Divers
9ish River Trolls
4 Snotling Pump Wagons
L4 Night Goblin Shaman, Little Waagh, Dispel Scroll
L2 Night Goblin Shaman, Little Waagh, Power Scroll, Giant Wolf
L1 Savage Orc Shaman, Lucky Shrunken Head, Lore of Beasts
Orc Big Boss, boar mount, spear, war boar, firebane gem
Orc Big Boss, BSB, Armor of Destiny, great weapon
59 Night Goblins with HWS, full command, 3 fanatics
33 Savage Orc Big'Uns, additional hand weapons, full command, Big Stabbas
9 goblin wolf riders, full command
3 Spear Chukkas
10 Night Goblin Squig Hoppers
Orc Boar Chariot
Orc Boar Chariot
2 Goblin Doom Divers
9ish River Trolls
4 Snotling Pump Wagons
Magic Spells
MySlann ended up with Fireball, Cascading Firecloak, Flaming Sword of Ruin, and Piercing bolts of Burning
My Skink priests ended up with Curse of Anaheir and Iceshard Blizzard
The level 4 Night Goblin shaman had Vindictive Glare, Sneaky Stabbing, Night Shroud and Gork’ll Fix it.
The level 2 Night Goblins shaman had Curse of da Bad Moon and Itchy Nuisance
The Savage Orc Shaman ended up with Transformation of Kadon
Board Setup
We ended up rolling 10 terrain pieces. We rolled four forest but since my friend currently has three forest we rerolled the last one.
Three mysterious forests: One autumn (venom thicket), one winter (abyssal wood), one mushroom (venom thicket)
Mysterious river (necrotic ooze)
2 ordinary hills
2 ordinary buildings
1 wizard tower
1 encampment of destruction: 1 building, 3 fences, 1 Tower of blood (the moon altar.
You should check out the close up pictures of the Night Goblin themed Encampment of Destruction on Eron’s terrain blog here
Here’s the picture of the table, from the perspective of this picture, I deployed on the left side and my opponent took the right.

Top of the table you have the two hills with a building in between them above the river. Moving downward you have the other building and the winter themed forest. Then you have the wizard’s tower in the rough center of the table flanked by the autumn and mushroom forests. Then taking up most of the bottom center of the table is the Encampment of Destruction
Deployment
Here is our set up after deployment

Top to bottom from my side was 10 javelin skirmishers, 6 Kroxigor, 10 javelin skirmishers (in the river), a Salamander team, EOTG Steggy, Temple Guard (and Slann of course), the other EOTG Steggy, the other Salamander team, the 20 Cohort Skinks directly behind the wizard’s tower with the Beast Skink priest in tow, the Saurus Warriors, then the archer Skirmishers with the Heavens Skink priest in tow.
Top to bottom on my opponents side, my opponent crammed both doom divers and a two of his bolt throwers on the little hill and put his two orc boar chariots and a Snotling pump wagon in front of them. As well as 9 wolf riders and his level 2 goblin shaman attached. Just south of the river he had his big unit of river trolls (with an orc big boss on a boar to help them with their Stupidity tests) and ten squig hoppers in front of them. His main unit of just below the trolls incorporating many Savage Orc Big Uns, his level 1 orc shaman, his Warboss, and BSB. Then he had a large Night Goblin tarpit (hand weapons and shields) with roughly 50 rank and file gobbos and his level 4 goblin shaman. Then he had an empty section of the board giving the mushroom forest a wide berth. Then he had two Snotling pump wagons, a bolt thrower, and another Snotling pump wagon.
I won the roll off and made my opponent go first
O&G Turn 1
He had no animosity problems and passed his Stupidity test for the troll unit.
All five of his random movement units went forward a good amount. His three infantry units advanced in a line. \/

Magic phase was 6 PD versus 5 DD. He successfully cast Vindicative Glare on one of my Salamander teams inflicting one wound. He cast Itchy Nusiance on my Kroxigor with four dice plus a bonus mushroom die for being a Night Goblin. I gambled on deploying my Feedback Scroll instead of trying to dispel it and inflicted one wound on the L2 goblin shaman
During the shooting phase a doom diver targeted an Ancient Stegadon and also clipped the wounded Salamander but only ended up killing two handlers. It inflicted three wounds on the Steggy. The second Doom Diver hit the Stegadon again for one wound and clipped the Temple Guard pasting three. One Spear Chukka misfired and lost its shot next turn, the other two bolt throwers simply missed.
There was no close combat.
Shooting and magic didn’t really change the makeup of the board much. This is what it looked like at the end of his first turn and the start of my first turn.

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