8th Ed. 2k 6 kroxigor list

Discussion in 'Lizardmen Army Lists' started by Leokill27, Jun 13, 2011.

  1. Leokill27
    Razordon

    Leokill27 New Member

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    Well after seeing what the community has to say about kroxigors Ive been bashing a few lists out, and I like the look of this one, the lack of chameleon skinks is my only real worry, might look at jiggering it around to squeeze some in.

    Skrox unit (10 skinks 1 krox)
    Full command 127

    Skrox unit 127
    Full command

    Skrox unit 127

    Saurus 25
    Full command 305

    3 kroxigor 165

    Slann
    3 disciplines
    cupped hands
    BSB 445

    Temple guard 20 355
    Full command

    A stegadon 275

    Salamander 75

    2001 points, as per my game group, 5 points +/- is alright. Well, your criticism is welcome, thanks in advance!
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Lore of Light or Life?

    Overall, I like the list. I would like to see some chameleons and another salamander though. Myself, I would cut the stegadon to add those models. But, try it and see, you may like the way it plays as is.
     
  3. Leokill27
    Razordon

    Leokill27 New Member

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    I'll be testing both, but going with light as its my primary lore :p

    I was thinking of dropping the steg, but I think i'll playtest it once or twice first :)
     
  4. Bibamus
    Bastiladon

    Bibamus New Member

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    don't forget that you can't do anything for the kroxes to lose their ASL. even with ASF and I10 they strike last and don't reroll to hit rolls. ASL>ASF (BRB).

    unless you find a way to urn those kroxes into HElfs i suggest you go with life or shadow for the WS/T reduction on enemy units.
     
  5. Benny6Toes
    Saurus

    Benny6Toes New Member

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    I've heard it before, but I can never find in the rule book where it says Always Strikes Last is greater than Always Strikes First. In fact, on page 66 under Always Strikes Last, it pretty definitively states that, "If a model has both this rule and Always Strikes First, the two cancel each other out and neither applies so use the model's initiative." There's nothing in the Errata or FAQ to contradict that. So if you happen to get ASF and I10 on your Kroxigors, then you're attacking at I10, but if you can show where it says something else in the book, then I'll happily listen.

    Did it not work that way in 7th?
     
  6. Leokill27
    Razordon

    Leokill27 New Member

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    That was precisely my logic benny, you go on I order, but even if not, WS10 is a decent defence
     
  7. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I believe the fact that Great Weapons always go last is what gets you in this case. I may be wrong though. Please, correct me. I would love to have my krox hit first!
     
  8. Benny6Toes
    Saurus

    Benny6Toes New Member

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    Nothing in the rulebook says that. Great weapons carry two special rules: Uses Two Hands and Always Strikes Last. ASL is as I described it above. The idea that it strikes last regardless must be a holdover from 7th (which I never played).

    Unless I'm reading it wrong and/or missing something, you should be able to get Great Weapons to strike on Initiative (with the right spells/items).


    EDIT: as for your army. I know how much fun it can be to run a Steggy, but I'd suggest dropping it in favor of an additional salamander and adding another kroxigor and more skinks to your third skrox unit. With the remaining points you should be able to add your chameleons or beef up your sarus or temple guard.
     

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