8th Ed. 2k against Empire - Army lists - and turn one

Discussion in 'Battle Reports' started by Wiggus, Sep 14, 2012.

  1. Wiggus
    Saurus

    Wiggus New Member

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    Ok so in the army list thread i posted a few idea for my upcoming 2k against the empire which can be seen here http://www.lustria-online.com/viewtopic.php?f=8&t=9816
    And he is the list i ended up running at the store today

    Slann - Fire lore - Lore master - Becalming and + 1 power dice - Divine plaque - bsb and the iron curse icon

    Scar vet with GW and armour of destiny

    17 Temple Guard with Standard of disc SB and music

    31 Saurus with SB and music *scar vet here

    12 Skink skirmishers

    12 skink skirmishers

    3 terradons

    7 Chameleons

    6 Chameleons

    2 Salamanders and 8 bait

    2 Salamanders and 8 bait

    and i was facing

    3 20 man hand gunner units with banners

    lvl 3 fire wizard

    lvl 2 fire wizard

    5 engineers

    3 cannons

    2 hell blasters,

    Blood and glory was rolled for battle

    Deployment he won the role and after counting my units decided to let me go first as he knew he would set up first getting the plus one the restricted set up zone meant my units were a little more cramped than i liked however with only 18 inches away from one another it looked likely id get in to combat faster than i thought i would and my one of my chameleons managed to sneak in to one of the rear corners and my vanguarding terradons got super close.

    Role for first turn he rolled a 4 + 1 and started to smile right up to the point i hit him with a 6 and got the first turn.

    My turn

    my terradons flew over the hellblaster and dropped rocks managing to get a single wound and were only 2 inches away from them before dropping another wound with their javelins. one lot of chameleons dropped a wound off the other hell blaster then in my magic phase i managed to get off fire ball and piercing bolts on to one of the 20 man hand gunner units and when i tried to cause a panic check with my final spell out popped a dispel scroll. all in all this turn id caused two wounds to each of his hellblasters and 4 dead hand gunners.

    Ill do his turn tomorrow cause its just hit 4am lol
     
  2. NexS
    Skink

    NexS New Member

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    Hey!
    My second post! Hope it's a good one!

    Empire like to shoot at you with strong missiles (cannons, volleys, handguns) so I have found it's best to get into combat sooner rather than later. The other thing to watch out for is the fact that (in my experience) they never ever charge with detachmented units, so get in there early. taking a Totem for +D6 charge range on Temple Guard and Saurus Cavalry have worked for me in the past while the Skinks try and take out war machines with poison.

    I've been told that Salamanders are good war machnie hunters but i've never been able to use them (never made my list).

    Do not leave home without at least 21 Temple Guard and some insurance that they won't turn and run - you have your most expensive infantry unit and your general in there. I pimp my Slann with 4 disciplines, BSB and Cupped hands for 495 points (fits into any army 2000+ points).

    I've never used anything other than Lore of Light for my Slann, so I can't comment too well on the best lore to take, but I love the buffs.

    All the best - Let us know how it goes!
     
  3. Razordon Tamer
    Jungle Swarm

    Razordon Tamer New Member

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    Would have said the same thing but it appeared my ally here had taken the words out of my mouth.
     
  4. Wistrel
    Saurus

    Wistrel New Member

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    That is one cheesy Empire list, but it seems you've done the right thing by taking terradons and chamo skinks, you need to get in combat asap though so bonuses to movement and charge range are definately necessery, or else he's just gonna sit back and shoot the crap out of your lizards!

    :droid:
     

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