Ok so in the army list thread i posted a few idea for my upcoming 2k against the empire which can be seen here http://www.lustria-online.com/viewtopic.php?f=8&t=9816
And he is the list i ended up running at the store today
Slann - Fire lore - Lore master - Becalming and + 1 power dice - Divine plaque - bsb and the iron curse icon
Scar vet with GW and armour of destiny
17 Temple Guard with Standard of disc SB and music
31 Saurus with SB and music *scar vet here
12 Skink skirmishers
12 skink skirmishers
3 terradons
7 Chameleons
6 Chameleons
2 Salamanders and 8 bait
2 Salamanders and 8 bait
and i was facing
3 20 man hand gunner units with banners
lvl 3 fire wizard
lvl 2 fire wizard
5 engineers
3 cannons
2 hell blasters,
Blood and glory was rolled for battle
Deployment he won the role and after counting my units decided to let me go first as he knew he would set up first getting the plus one the restricted set up zone meant my units were a little more cramped than i liked however with only 18 inches away from one another it looked likely id get in to combat faster than i thought i would and my one of my chameleons managed to sneak in to one of the rear corners and my vanguarding terradons got super close.
Role for first turn he rolled a 4 + 1 and started to smile right up to the point i hit him with a 6 and got the first turn.
My turn
my terradons flew over the hellblaster and dropped rocks managing to get a single wound and were only 2 inches away from them before dropping another wound with their javelins. one lot of chameleons dropped a wound off the other hell blaster then in my magic phase i managed to get off fire ball and piercing bolts on to one of the 20 man hand gunner units and when i tried to cause a panic check with my final spell out popped a dispel scroll. all in all this turn id caused two wounds to each of his hellblasters and 4 dead hand gunners.
Ill do his turn tomorrow cause its just hit 4am lol
And he is the list i ended up running at the store today
Slann - Fire lore - Lore master - Becalming and + 1 power dice - Divine plaque - bsb and the iron curse icon
Scar vet with GW and armour of destiny
17 Temple Guard with Standard of disc SB and music
31 Saurus with SB and music *scar vet here
12 Skink skirmishers
12 skink skirmishers
3 terradons
7 Chameleons
6 Chameleons
2 Salamanders and 8 bait
2 Salamanders and 8 bait
and i was facing
3 20 man hand gunner units with banners
lvl 3 fire wizard
lvl 2 fire wizard
5 engineers
3 cannons
2 hell blasters,
Blood and glory was rolled for battle
Deployment he won the role and after counting my units decided to let me go first as he knew he would set up first getting the plus one the restricted set up zone meant my units were a little more cramped than i liked however with only 18 inches away from one another it looked likely id get in to combat faster than i thought i would and my one of my chameleons managed to sneak in to one of the rear corners and my vanguarding terradons got super close.
Role for first turn he rolled a 4 + 1 and started to smile right up to the point i hit him with a 6 and got the first turn.
My turn
my terradons flew over the hellblaster and dropped rocks managing to get a single wound and were only 2 inches away from them before dropping another wound with their javelins. one lot of chameleons dropped a wound off the other hell blaster then in my magic phase i managed to get off fire ball and piercing bolts on to one of the 20 man hand gunner units and when i tried to cause a panic check with my final spell out popped a dispel scroll. all in all this turn id caused two wounds to each of his hellblasters and 4 dead hand gunners.
Ill do his turn tomorrow cause its just hit 4am lol