Skink
deepstriked
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Hey guys i have played several games in the new edition and after the nerf of the kroak i have made two
shadowstrike lists without kroak.
1st List
Realm Shyish
Slann Starmaster 260
General : Vast intelect
Real specific:The ragged cloak
EotG 220
Real specific: eathereal amulet
EotG 220
Skin Starpriest 80
Battlelines:
40 skinks 240
10 skinks 60
10 skinks 60
Units
6x rippersdactyls (shadowstrike) 280
6x ripperdactyls normal deploy 280
Battalions
Shadowstrike 180
Endless spells
Cogs, BWV 100
Total points :1980
The second one list is also shadow strike with the same artifacts and realm
2nd List
Slann Starmaster 260
General :Vast Intelect
EotG 220
EotG 220
Skin Starpriest 80
Astrolith Bearer 160
Battlelines:
40 Skinks 240
10 skinks 60
10 skinks 60
Units
6x Ripperdactyls (shadowstrike) 280
3x Ripperdactyls 140
Battalions:
Shadowstrike 180
Endless spells
Cogs BWV 100
Total points: 2000
Tell me your opinion or any changes you think could make the list work better...
the rational is to keep the slann away from dispells range summon the BWV and Cogs and go for heavy summon with both EotG and Slann . In the same time rippers are waiting in resrerves to make my opponent pay for any mistake . From my expirience the most dangerous for my slann is the shooting because i keep him always screened and with this magic item for one round slann cant be targeted from missile attacks
and i think if you survive the one dangerous round that would be enough ..
shadowstrike lists without kroak.
1st List
Realm Shyish
Slann Starmaster 260
General : Vast intelect
Real specific:The ragged cloak
EotG 220
Real specific: eathereal amulet
EotG 220
Skin Starpriest 80
Battlelines:
40 skinks 240
10 skinks 60
10 skinks 60
Units
6x rippersdactyls (shadowstrike) 280
6x ripperdactyls normal deploy 280
Battalions
Shadowstrike 180
Endless spells
Cogs, BWV 100
Total points :1980
The second one list is also shadow strike with the same artifacts and realm
2nd List
Slann Starmaster 260
General :Vast Intelect
EotG 220
EotG 220
Skin Starpriest 80
Astrolith Bearer 160
Battlelines:
40 Skinks 240
10 skinks 60
10 skinks 60
Units
6x Ripperdactyls (shadowstrike) 280
3x Ripperdactyls 140
Battalions:
Shadowstrike 180
Endless spells
Cogs BWV 100
Total points: 2000
Tell me your opinion or any changes you think could make the list work better...
the rational is to keep the slann away from dispells range summon the BWV and Cogs and go for heavy summon with both EotG and Slann . In the same time rippers are waiting in resrerves to make my opponent pay for any mistake . From my expirience the most dangerous for my slann is the shooting because i keep him always screened and with this magic item for one round slann cant be targeted from missile attacks
and i think if you survive the one dangerous round that would be enough ..