++ Characters [665 pts] ++ Skink Priest [345 pts] Level 2 Wizard, Ancient Stegadon [Engine of the Gods], Elementalism) Saurus Oldblood [320 pts] General, Carnosaur, Enchanted Shield ++ Core Units [500 pts] ++ 12 Saurus Warriors [175 pts] Full Command 12 Saurus Warriors [175 pts] Full Command 10 Skink Skirmishers [50 pts] Javelins and Shields 10 Skink Skirmishers [50 pts] Javelins and Shields 10 Skink Skirmishers [50 pts] Javelins and Shields ++ Special Units [565 pts] ++ 3 Kroxigors [147 pts] 3 Kroxigors [147 pts] 3 Terradon Riders [96 pts] Javelins Bastiladon [175 pts] Solar Engine ++ Rare Units [255 pts] ++ Ancient Stegadon [255 pts] Engine of the Gods ---
What are you after? Max power? General comments? a) I prefer battle on the skink as you can take hammerhands which is great for combat, which is where you want to me. Hopefully you get either fireball or pillar of fire. But meh if you don't, charge into combat and get hammerhands off haha. b) I think a single unit of 20 saurus would be better, with money on a talisman of protection for you stegadon or carnosaur c) a BSB on the carnosaur will really help. Between the killing of cold blood and Slann being crap, no warband, we are now perhaps the worst leadership army in the game. It can really help with break tests. But more than that, it can help your SVC get past those tarpits.Yes, you have to downgrade to a scar vet. With the points saved you can get a great weapon and armour of meteoric iron. You're only losing -2 initiative anyway! d) 3 terradon riders (or 3 krox, but especially 3 terradon) is a gamle. One dead and its a panic. Leadership 5!! Even with cold blooded... its rough. Probably 4 krox and 4 terradon with the extra 40 odd points being some magic items. As above, I think the scar vet could have meteoric iron + TOP with GW. Skink can have the Glyph Neck. Or perhaps if you want to go all out on shooting, the RRR.