Realm : Shyish Leaders - Kroak 320 Spells : Stellar Tempest - Saurus Astrolith Bearer 140 - Skink Starseer 140 General Command Trait : Master of Star Rituals Artefact : Godbeast Pendant Spell : Tide of Serpents - Skink Starpriest 120 Spell : Hand of Glory - Saurus Oldblood 110 Battleline - 40 Saurus Warriors 320 Spears - 10 Saurus Knights 200 Spears - 5 Saurus Guards 100 Units - 12 Salamander Hunting Pack 240 Endless Spells - Balewind Vortex 40 - Chronomantic Cogs 80 - Bound Geminds of Uhl-Gyish 70 - Bound Purple Sun 60 - Soulsnare Shackles 40 Total : 1980 Units in Heaven : - Saurus Oldblood - 40 Saurus warriors - 12 Salamanders hunting pack Tactic - Deploy your Starseer as close as possible to the enemy unit you wanna charge with knights, pack the others out of line of sight. Be sure to place the Astrolith in range of the Starseer. Sage's staff Kroak. - Buff the Knights with the Starpriest ability and the spell Hand of Glory. - Cast Cogs with the Starseer for Kroak. With him, cast Vortex then Stellar Tempest > Comet's Call > Celestial Deliverance once (twice if you don't wanna get D3 summoning points) - LoSaT the knights as close as possible from your target. - Move (don't hesitate to run) the Starseer at 12" from the knights and drop the Oldblood next to them to buff them with their abilities. But make sure to place your Starseer in a safespot. - Enjoy. Then on turn 2 you can drop the saurus pack and the salamander all at once to do a maximum of damage on another big target. Try to be in range of your Starseer to get the charge bonus. Cast Shackles and Geminds with your Starseer and Starpriest (choose which one according to distance and if they're in the Astrolith bubble or not). Or save your Starpriest spell for another crucial Hand of Glory. Purple Sun with Kroak then unleash your MW as usual. Replacements : You could drop 8 salamander hunting pack to put put the oldblood on a carnosaur and you will have several points left to pick another endless spell like Burning Head or Ravenak's Gnashing Jaws. I started this list with an additionnal slann but realised it wasn't worth it, since Kroak should be cast 6 spells/turn and summoning and being able to get 4D3 summoning points per turn isn't that great. Dropping an Endless Spell could be a good idea too.
Kroak can not have a command trait or artefact because he is a named character model. Also, each wizard may only attempt to cast one Endless Spell per turn. So Kroak would take 5 turns to deploy all your Endless Spells if you are relying on him to cast them. Otherwise it looks like a very fun list