TOW 2k Dual EotG- post FAQ & MPG

Discussion in 'Lizardmen Army Lists' started by Gothmog Lord of Balrogs, Jun 27, 2025 at 1:36 PM.

  1. Gothmog Lord of Balrogs
    Temple Guard

    Gothmog Lord of Balrogs Active Member

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    No Renegade rules for this. Grand Army.

    ===
    Lizardmen 2k- Grand Army EotG [1998 pts]
    Warhammer: The Old World, Lizardmen, Combined Arms
    ===

    ++ Characters [944 pts] ++

    Slann Mage-Priest [365 pts]
    - Hand weapon
    - General
    - Lore Familiar
    - Becalming Cogitation
    - High Magic

    Saurus Scar-Veteran [189 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - Battle Standard Bearer [War Banner]
    - On foot
    - Paymaster's Coin
    - Venom of the Firefly Frog
    - Charmed Shield

    Skink Priest [390 pts]
    - Hand weapon
    - Light armour (Calloused hide)
    - Level 2 Wizard
    - Ancient Stegadon [Engine of the Gods]
    - Glyph Necklace
    - Elementalism

    ++ Core Units [799 pts] ++

    18 Saurus Warriors [291 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Shieldwall
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    17 Temple Guard [368 pts]
    - Hand weapons
    - Halberds
    - Shields
    - Heavy armour (Scaly skin)
    - Revered Guardian (champion) [Spelleater Axe]
    - Standard bearer [Razor Standard]
    - Musician

    13 Skink Skirmishers [70 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    13 Skink Skirmishers [70 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    ++ Rare Units [255 pts] ++

    Ancient Stegadon [255 pts]
    - Hand weapons
    - Javelins
    - Great horns
    - Engine of the Gods

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]

    Similar concepts to the Magic Shut down list, but less leaning into MR, instead getting dual EotG to boost my casting and get more bound spells out there.

    I really like the idea of pairing Venom of the Firefly Flog and Paymaster's Coin on a Great Weapon. Fishing for more poison on a great weapon means more armour bane opportunities.

    Slann likely to focus on taking
    -drain magic
    -walk between worlds
    -fury of khaine
    -shield of saphery

    Drain + Becalming really let's him shut down my opponents magic

    WBW plus the TG really keeps him alive. the Reserve Move is clutch.

    Fury of Khaine to really push a TG or Saurus block into over drive and SoS to keep them alive.

    EotG bound spells will be rather reliable shooting output.

    Skinks now for harassment work, war machine hunting and objectives
     

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