Jungle Swarm
Urmomadon
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So far what im working with is:
Heroes:
Lord Kroak (450)
Eternity Warden (140)
Oldblood on Carno (260)
Battleline:
X5 Saurus Guard (90)
X5 Saurus Guard (90)
X10 Saurus Guard (180)
Behemoths:
Bastiladon (280)
Flying:
X3 Ripperdactyl (140)
Battalion:
Eternal Starhost (150)
Endless Spells:
Umbral Spellportal (60)
2000/2000
The general Idea is to wall up objectives with the Starhost. While walled up, set up the Spellportal inside the opponents' army and hammer with Lord Kroak's favorite spell while leaving one spell slot unused for the 3 summoning points. If I get lucky and roll a 3 on my summon points due to the Astrolith, I can summon a 12 point unit on turn 2 while going first. If I get a 2 it's guranteed to get the 12 points if I go second while it still has the potential to get another 2, giving me 12, if I go first instead.
The Ripperdactyls are just as happy with the new FAQ as Lord Kroak, so Kroak will be deep striking the scariest thing in the enemy's Army with them. Im not too worried about them dying because I'll use the 12 summon points on another unit of Rippers so i can do it again. If they live they will 'port out so the toad can find a new target to be theoretically infinitely pecked to death
The Carno is there to be a beatstick, and because I have him and I like him
however I'm open to the idea of removing him so that I have something to spend a large amount of SPs on if I end up with a surplus.
The Rail Gun Turtle will to turtle things in the back like usual.
I'm open to suggestions on what I could change. I mainly just love Kroak and the Rippers and wanted to see if I could do something fun with them.
Heroes:
Lord Kroak (450)
Eternity Warden (140)
General, Tenacious
Astrolith Bearer (160)Oldblood on Carno (260)
Incandescent Rectrices
Battleline:
X5 Saurus Guard (90)
X5 Saurus Guard (90)
X10 Saurus Guard (180)
Behemoths:
Bastiladon (280)
Flying:
X3 Ripperdactyl (140)
Battalion:
Eternal Starhost (150)
Endless Spells:
Umbral Spellportal (60)
2000/2000
The general Idea is to wall up objectives with the Starhost. While walled up, set up the Spellportal inside the opponents' army and hammer with Lord Kroak's favorite spell while leaving one spell slot unused for the 3 summoning points. If I get lucky and roll a 3 on my summon points due to the Astrolith, I can summon a 12 point unit on turn 2 while going first. If I get a 2 it's guranteed to get the 12 points if I go second while it still has the potential to get another 2, giving me 12, if I go first instead.
The Ripperdactyls are just as happy with the new FAQ as Lord Kroak, so Kroak will be deep striking the scariest thing in the enemy's Army with them. Im not too worried about them dying because I'll use the 12 summon points on another unit of Rippers so i can do it again. If they live they will 'port out so the toad can find a new target to be theoretically infinitely pecked to death
The Carno is there to be a beatstick, and because I have him and I like him
The Rail Gun Turtle will to turtle things in the back like usual.
I'm open to suggestions on what I could change. I mainly just love Kroak and the Rippers and wanted to see if I could do something fun with them.
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