• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS 2k Firelance/Thunderquake

Jungle Swarm

Cody

New Member
Messages
2
Likes Received
0
Trophy Points
1
Pretty straight forward. Thunderquake takes out the priorities and softens up some targets and the knights mop up the rest. Some handy tricks are teleporting a unit of knights out so they can still charge and get their bonuses. What do you think?


[2010pts]
**Allegiance:** Allegiance: Seraphon

Skink Starpriest [80pts] 4. Light of Dracothian

**+ Battalion +**
**Battalion: Firelance Starhost [840pts]**

10X Saurus Knights, Celestite Lance
10X Saurus Knights, Celestite
5X Saurus Knights, Celestite Lance

Saurus Scar-Veteran on Carnosaur: Coronal Shield, Celestite War-spear

**Battalion: Thunderquake Starhost [1090pts]**
Bastiladon:Solar Engine

Bastiladon: Solar Engine

Engine of the Gods: Incandescent Rectices

3x Razordons
3 Skink Handlers
 
Last edited:
Welcome!
Firelance+Thunderquake is an unusual combo. I'll have to think about it.

But I am not sure if any 2k Seraphon list can afford not bringing a Slann these days. You have practically no defense against magic, and magic is big in AoS2.
 
That's what I was thinking too. Because I played a 2500 point list and added in kroak and being able to stop spells anywhere on the board was pretty useful. Tbh this list is really great if you get first turn but if you dont idk, I'd assume not as good? I've only played 1 match though. But it was against chaos with archaon.
 
Back
Top