Pretty straight forward. Thunderquake takes out the priorities and softens up some targets and the knights mop up the rest. Some handy tricks are teleporting a unit of knights out so they can still charge and get their bonuses. What do you think?
[2010pts]
**Allegiance:** Allegiance: Seraphon
Skink Starpriest [80pts] 4. Light of Dracothian
**+ Battalion +**
**Battalion: Firelance Starhost [840pts]**
10X Saurus Knights, Celestite Lance
10X Saurus Knights, Celestite
5X Saurus Knights, Celestite Lance
Saurus Scar-Veteran on Carnosaur: Coronal Shield, Celestite War-spear
**Battalion: Thunderquake Starhost [1090pts]**
Bastiladon:Solar Engine
Bastiladon: Solar Engine
Engine of the Gods: Incandescent Rectices
3x Razordons
3 Skink Handlers
[2010pts]
**Allegiance:** Allegiance: Seraphon
Skink Starpriest [80pts] 4. Light of Dracothian
**+ Battalion +**
**Battalion: Firelance Starhost [840pts]**
10X Saurus Knights, Celestite Lance
10X Saurus Knights, Celestite
5X Saurus Knights, Celestite Lance
Saurus Scar-Veteran on Carnosaur: Coronal Shield, Celestite War-spear
**Battalion: Thunderquake Starhost [1090pts]**
Bastiladon:Solar Engine
Bastiladon: Solar Engine
Engine of the Gods: Incandescent Rectices
3x Razordons
3 Skink Handlers
Last edited: