Well ok this is my 2k list, any hints would be very appreciated. Lords Slaan -Focus of mystery -The focused Rumination -Cupped hands -dispell scroll -Battle Standard Bearer 410 points Heroes Scar-Vet -Sword of might -bane head -enchanted shield -light armor 137 points Skink priest -Diadem of power -Level 2 125 points Skink chief -ancient stegadon -stegadon war spear -shield 382 points Core 16 saurs warriors -spear -champion, musician and bearer 222 points 11 skink skirmishers with javelins 88 points 12 skink skirmishers with blowpipes 84 points Special 5 chameleon skinks 60 points 20 Temple guards -full command 360 points Rare 2 salamander hunting packs 150 points Total 1996 points
I thought 20 would be better for rank bonuses and that 16 saurus would help them get that +2 rank bonus even after losing a few. anyways just wondering what you were thinking.
I think you should give the other one unit of skinks blowpipes so you can shoot your enemy infantry without getting in charge range. that means you only hit on 6s but you do get 22 shots so about 4 wounds because of poison. otherwise I would try and squeeze some terradons in for intercepting charges and so on... . Overall I think it's a great list it' just that you do lack numbers so probably drop some saurus to get some skinks in there otherwise the enemy will outflank you by sheer numbers without youeven being able to do anything.
Blargh. My heads hurts today so I haven't run the math to see what I would exactly change, but here are my critiques/opinions: No real complaints here, although if you are trying to scrap points from somewhere, consider dropping Focus of Mastery in favor of the Plaque of Topek. You'll lose one spell out of the lore and you'll gain 35 points. Looks like a satisfactory build to drop into a Saurus unit to help generate additional combat res. I'm all for the diadem, but if are planning to go magic defensive, why bring the Slaan? If you are planning to go magic offensive then the Diadem is a wasted item. You might consider a dispel scroll or something else instead that gives you utility without sacrificing magical potential if you are aiming to have a strong magic phase. I always liked the idea of the Chief on the stegadon with the war spear. But, you have a lot of points invested in characters. I think I would consider dropping a character somewhere. Either your Scar-Vet or this fella come to mind first. 16? Why 16? 15, 18, & 20 all make sense, why 16? Even with the Scra-Vet you'll have 17? Just seems like an odd number to me. No real complaint, just thought 16 was a weird number. No comments here. I'm all for playing things just because you want too, but if I was scrapping for points I would propose dropping the Chameleons to help out. As others have wisely suggested I feel that 20 is too many in a 2K list. I would suggest 14 as a good number. They are rock solid and with the Slaan in there, they are likely to go nowhere. No comments here. Always love the smell of salamander barbecuing warm-bloods in the morning. Over all I think you should back off your points spent into characters and get some more troops in your list. I think Terradons would give you more tactical possibilities and the added benefit of dropping rocks on weak skirmishers, warmachines, lone wizards, etc. I would personally like to see a second unit or Saurus as well, but that is because I have a deep abiding love to rank and file troops. Especially ones with 2 attacks and spears while still keeping a 4+ save.
Honestly i love my heroes so ill leave them there for now but on to changes... dispell scroll on priest (no diadem) remove 4 tg to have 16 and save 64 points remove 1 saurus and save 12 points add a unit of 10 blowpipe skinks and give poison to revered guardian 2000 points ( if we get in to the 2250 point section i am sooo bringing back my tgs.... I LOVE THESE GUYS) trust me wizards are never alone in my games .... too many long ranged flying around that could kill them don't most people think that terries are waste of points (and money is an issue here too....)
Like your changes and thing your better suited with those skinks to help you harraz, defend vs march blocking, threat flank osv and eat giants for breakfast. and terries are fantastic IMO
alternatively i could... lose that new unit of skinks 70 points lose the poison 10 points lose chameleons 60 points lose 1 jav and 2 blowpipe skinks for 22 points lose 1 TG to have 15 and gain 16 points gain a unit of 5 COC and have 1997 points which change do u guys think is better??????? and feel free to suggest a different one!!!!!
Think your first change was better... depending on few heavy units makes your army somehow predictable, and some time, a unit of 10 cheep skinks is of more use for you than 5 SCoR can ever be..
really? 10 skinks? well i guess that i should have learnt that from my last game (12 skinks tied me game by killing skaven chieftan and warplock engineer in the last turns)
think of it. what does SCoR do? what use can they be put at? and the same for skinks, what are their pros/cons? SCoR pro: exelent hammer, heavy flank protection, speed, fear cons: stupid, bad SCC fighters, expensive Skinks pro: cheep, versatile, screeners, light flank threat, harrazment troopers, possibly 360 degree sight, shooters, poison -> brilliant vs huge things like giants, dragons, and such. cons: can't take a charge by any decent unit, weak, low Ld This is just some of the most used I put my units of SCoR and skinks in. I find that skinks has some very uniqe abillities that other lizard doesn't give. Say your up against a giant. He will probably kill all your cavalry in a few rounds, but skinks on the other hand will have the upperhand. And when 5 chaos furies fly over your blocks of 20 TG and 2x 20 saurus it is irritating not to be able to march and just sit back an whatch your block shrink down to nothing by enemy shooting.. Pluss skinks is great to sett traps and charges. Skinks is infact the only unit that (somewhat)never let me down .. Not a bad word about SCoR, but they really can't be sett up against skinks as for stats and strenght to take down tougher foes like elite infantry.. Oh, my! just realized I missread your list. Thought you already hadd a unit of SCoR in there! Well in that case, it coes down to personal prefferences.. think both opt, might work. Sorry for bablin' it's far beyond bedtime, and I has like the busiest time of my life these days
Exactly what i was thinking... right now my army is completely flat footed (exept for steggy and some weak skinks) with 2 skink units already, why not go for another hard-hitting unit of death that can devert my enemies cursed fast cav away from my skinks!
i wouldn't use CoS because of their poor profile in relation to their points. Maybe if they halved the points, other wise no plus you need more Core, In my army i have 60 saurus in 3 groups of 20. and i'm only using 16 temple guard my opinion anyways