Ok, so this was my first game I ever played with lizardmen in 7th edition. I do not remember my opponents list perfectly, but I hope you get the idea of it. Also being my first game, and being quite scared of my friends VC (he wins tournaments at my gaming club alot, or gets 2nd place) and being excited about taking engine of the gods and the slann, I created a kinda cheesey list which I obviously will avoid doing in the future. Meanwhile his list is kinda an experiment with konrad, and having heavy combat characters, over magically adept characters. Though I took lore of Light on the slann thinking the s6 on undead would help, but I learned that the str bonus is just a shiny lure to get you to take the lore once in a while, its actually terrible against undead. For reasons I may care to explain later, lets just get onto my army list: * Slann: Level 4, Focus of Mystery, the Focused Rumination, Becalming cogitation, Cupped Hands, BSB. * Skink Priest: Level 2, EoTG, Plaque of Tepok, Dispel Scroll. * Skink Priest: Level 2, EoTG, War Drums. * 20 Saurus: Spears, Full Command * 2x 10 Skink Skirmishers * 20 Temple Guard: Full Command I guess this list is pretty straightforward, being my first match I wanted a Slann, and being nervous I took double EoTG, which seemed to pay off with little complaint from my opponent. (sarcasm! he thinks they are completely broken) His List and each 2 turns or so will be in seperate reply's so the screen doesn't keep jumping up on me.
My VC friends list: * Vampire Lord: Level 3, lance for auto-hits, bloodline for xtra attacks for each wound caused, mounted on steed. * Vampire: Level 2, BSB, bloodline for any lore and all spells of that lore, bloodline that lets ghouls march before first turn. * Konrad Von Carstein: Sword that does double wounds, bloodline for xtra attacks for wounds caused. * Necromancer: Raise Dead spell, Corpse cart with balefire. * 20 Ghouls * 20 Ghouls * 20 grave guard * 20 grave guard I think that was it, but like I said I don't know his list that great, but that was just about it, its pretty simple, but he plays very well, and usually plans stuff out in his favor.
Deployment: Lizardmen- I've got a hill on the far left, and a forest on the far right, the middle is open. I put EoTG with wardrums just on hill on far left, with 10 skink skirmishers on it as well. Put my TG and Saurus block right in the middle, with second EoTG inbetween them. Last 10 skirmishers to the far right in the forest. Vampire Counts- He has (from my view) a forest in the middle-ish but to the right, and a forest on the far left across from my hill. He put 20 ghouls on the far left by the forest. Put the corpse cart in the second unit of ghouls deployed in middle across from TG. one unit of grave guard in the middle across from my saurus, and his second unit of grave guard far to the right on other side of forest. (he cursed himself for placing them based on my skinks) Vamp lord in with middle GG, BSB with far right GG, and Konrad in with the middle GG as well.
Turn 1 (lizardmen win turn 1) Even though I won turn one, it turns out to be really short, the whole game was pretty boring until combat started. Anyway, I marched the skinks on the far right up along table edge to eventually marchblock his grave guard that were kinda far from the rest of his army. My TG and Saurus march up 6", and my slann didn't manage to get anything off (burning gaze dispelled, failed to cast cleansing flare). Cassandora's comet goes off, and I pick a spot on his middle ghoul unit. (ghouls got to march straight forward before my turn, thanks to ghoulkin power) VC move far left ghouls to head towards hill at EoTG with wardrums, middle ghouls and middle GG head straight to their opposing blocks directly across, but before they moved, comet goes off! rolled a 6 for inches and it hit the middle ghouls and middle GG. doing 4 hits on GG and only 2 on Ghouls (terrible rolls). It only kills 1 ghoul and 2 grave guard. Grave guard on the far right move forward and start to turn towards middle where they need to be. Magic brings back the one slain ghoul, and both grave guard, though because the vampire lord had to discard 6's from my slanns power that was his entire magic phase basically.
Turn 2 My skinks on the far right move to the flank of the far right grave guard, and start marchblocking. Those GG are going to take forever to get into combat. Far left skinks move out of far left ghouls charge arc to marchblock them from going up hill and charging my far left EoTG. That far left EoTG backs up a bit to remain out of charge range. Meanwhile my TG and saurus block sit tight, this is the problem you get with two armies with 8" charge range, no one wants to move into charge range first. Middle EoTG stays slightly behind the TG so it can't be charged. Magic leads to a scrolled flare, and burning gaze goes off on the middle grave guard, 2 hits...1 wound... (I rolled bad almost all game) VC- Konrad and his vampire lord charge out of middle grave guard into my Temple guard. Middle ghouls move forward a little, and far left ghouls now march blocked move up onto hill to get into charge range of EoTG. Far right grave guard struggle to get towards the middle. (yay marchblocking) In combat his lord and konrad do surprisingly little, and only manage from a ridiculous amount of attacks to kill 4 temple guard. I used hand weapons and sheilds and the armor saves rolled really well. (heres where my luck really turns) I get no attacks back, but my TG still win combat by 1, so both characters take a wound. (I don't think charging them out was smart, but he wanted to hold em until the rest got there so I didn't get the charge).
Turn 3 Middle EoTG charges into ghouls who moved forward. far left EoTG uses wardrums and marches around the charge arc of the far left ghouls. (he didn't know I had those drums, lol) Skinks on both sides move to keep to the flanks, and shoot alittle, very un-eventful. I don't recall everything, but heres the part thats gunna make this report be really disapointing. Impact hits on middle ghouls, I get 6...Middle EoTG uses burning alignment, and this is where things my friend says about EoTG are true. Burning Alignment range rolls a 10" and on his vamp lord I roll 6 hits...Konrad gets 6 hits....Ghouls take 4 hits...Middle Grave guard take 5 hits... At this point losing konrad and his general, his middle ghoul unit is practically dead, my far left EoTG uses burning alignment and nukes the far left ghouls, rolling 6 hits, My VC friend surrenders to the mighty lizardmen. His army will start to crumble, I have only lost 4 temple guard, his far left ghouls are gunna get circled and nuked by EoTG until they are dead, far right grave guard will only get into combat after saurus have taken care of middle grave guard with help of middle EoTg burning alignment. It really was hands down an amazing victory for lizardmen. Results: MASSACRE FOR THE LIZARDMEN!!!
Awesome! For future non-cheesy lists, generall you should only have 1 EOTG's.... also, I recommend only 16 TG, as they are just pro anyways And as for the vampires... how did they march when there undead? or is that the tk I play against...
Yeahhh, i now know that only 1 EoTG is a little more friendly. Thanks for the advice on TG block size, your right that 16 would be better, though I lose the a rank bonus if a single one dies. And with undead, they can't march unless they are within 6" of a character with the "vampire" special rule, OR 12'' of the general. The far left ghouls only got out of the 12" from the general on their last move onto the hill. The middle ghouls and middle grave guard were both within 12" of the general, and the far right grave guard had a vampire in the unit, so easily within 6". It ended pretty shortly, and my friend was totally pissed off about charging out with his characters. He realized as soon as my EoTG charged the ghouls that they would get destroyed, because each counts as a seperate unit. I'm glad I won my first game, though I woulda perfered a longer match. Guess thats the price I pay for slann and double EoTG. (To be honest everyone at my club uses hard lists, and sometimes use special characters that are a bit broken themselves, so I may consider double EoTG in a tournament, even though I won't make any friends, Lol.)
Good stuff versus VC. I see you do exactly what VC can't handle, good speed and moving around their flanks. About double EOTG: If that's the norm in your area then so be it. I myself just chose not to go too much cheese. People get to whiney when you do .
My feeling about building army lists that don't look cheesy is to take the Zen Pizza approach to list building. The joke goes that a Zen Monk goes into a pizza place and the guy behind the counter says, "What'll ya have?" The monk thinks for a bit, and then says, "Make me one with everything." So an army with say for example three EotG's or three Corpse Carts, or three of whatever special or rare is going to ring alarm bells. While an army with no more than one of any Special, Character, or Rare is not going to cause as much of a fuss. For that matter, I even do my best not to double up on core units. This approach seems to apply equally to all miniature games. You could probably get away with replacing that second EotG with a chieftan with war drums and an ancient steg.
I think what people are forgetting is that the VC player took a special character. When the other guy starts pulling out the big names, he forfeits his right to call your army cheesy. I think the VC list was just a little bit too static though, seems like it could use more of the fast moving stuff like fell bats etc. Regardless, it's good to see some VC ground back into dust.
Speaking of cheese....there was a kid who at a ...I think it was around 1k or 500 point lvl headhunter contest at my GW and he brough 2 Eotg's and just some skinks... yea he won -_-. Me playing WE, had nothing to stop that at the 1k lvl ...