Chameleon Skink
Iblitz
Well-Known Member
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After a lot of reflections this are my limitations :
- no slaan (yeah i know...)
- no saurus (only the astroligh is an exceptions
- SKINKS !!!
Heros
- Skink starPriest 80
- Skink priest (feather) 80
- Astrolith 160
Units
- 40 skinks 240
- 10 skinks 60
- 10 skinks 60
- 10 Camelons 240
- 6 rippers 280
Monsters
- Engine of the gods 220
- Engine of the gods 220
Artillery
- 3 salamandres 120
- 3 handlers 40
Formation
- ShadowStrike 180
My first list was teleporting the Stegadon, but alone i'm not sure it will be very effective, spamming Skink/rippers invocations and MW could be a good tactic instead.
I like to play alpha strikes, so the Shadowstrikes formation + cameleon could be great.
I'm just thinking that the salama,nder unit and handlers could be replace by a teleported unit of 4 Razordons...just to finish something.
The astrolight is there to boost the 40 skinks and salamanders.
What do you think ?
- no slaan (yeah i know...)
- no saurus (only the astroligh is an exceptions
- SKINKS !!!
Heros
- Skink starPriest 80
- Skink priest (feather) 80
- Astrolith 160
Units
- 40 skinks 240
- 10 skinks 60
- 10 skinks 60
- 10 Camelons 240
- 6 rippers 280
Monsters
- Engine of the gods 220
- Engine of the gods 220
Artillery
- 3 salamandres 120
- 3 handlers 40
Formation
- ShadowStrike 180
My first list was teleporting the Stegadon, but alone i'm not sure it will be very effective, spamming Skink/rippers invocations and MW could be a good tactic instead.
I like to play alpha strikes, so the Shadowstrikes formation + cameleon could be great.
I'm just thinking that the salama,nder unit and handlers could be replace by a teleported unit of 4 Razordons...just to finish something.
The astrolight is there to boost the 40 skinks and salamanders.
What do you think ?