8th Ed. 2K starter list, really need some help

Discussion in 'Lizardmen Army Lists' started by Lingbei, Dec 19, 2010.

  1. Lingbei
    Cold One

    Lingbei New Member

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    Slann MagePriest
    Focus of mystery
    Blood statuette of spite
    Diadem of power

    Saurus Scar Veteran
    BSB
    LTA,Shield

    Skink Priest Level 2
    Rod of storm

    Saurus Scar-Veteran
    Carnosaur Pendant
    Sword of the hornet
    LTA, shield

    30*Saurus Warriors
    Hand weapon/shield
    Full command

    20*Skink Skirmishers
    Blow pipes

    20* Saurus Warriors
    Hand Weapon/Shield
    Full command

    20*Temple Guard
    Full command

    1* Razordon pack

    1*Salamander pack

    I've never played a Lizardmen army before, I have most of this army (the skinks and Saurus anyway), it's just waiting for my friend to get his dark elves up to scratch. Looking at the rest of the forum I see this is a little different to some people's. Would just like some feedback and see if I should make any tweaks to the list to make it more competitive. I'll also need this list for my gaming club as I want some variety rather than just using my High Elves
     
  2. asrodrig
    Carnasaur

    asrodrig New Member

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  3. Lingbei
    Cold One

    Lingbei New Member

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    Thanks for the advice, I do like some of the disciplines for the slann so I may change the list for them, And I will split the skinks up, didn't realise the blow pipe fires twice a turn. Is the Razordon not a good unit then? And yeah the unit of 30 are a 10*3 block which is going to be the main part of my army. I will re-write the list and post it up, Do you think Terradons and Chameleon skinks are needed?
     
  4. guitarhero
    Saurus

    guitarhero New Member

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    I agree with everything said here,

    except cupped hands of the old ones is possibly the most OP item in the game right now. It's a must on every Slann.
     
  5. guitarhero
    Saurus

    guitarhero New Member

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    it's not that the razordons are not good, its that the SALAMANDERS WRECK FACE WITH THE NEW TEMPLATE RULES!
     
  6. Lingbei
    Cold One

    Lingbei New Member

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    Slann mage priest
    Focus of mystery
    Becalming cogitation
    BSB
    Cupped hands of the old ones

    Saurus Scar Veteran
    Piranha blade
    LTA,shd

    Saurus Scar veteran
    Carnosaur pendant
    Burning blade of chotec
    Lta,shd

    Skink Priest level 2
    Plaque of Tepok

    30*Saurus Warriors
    Hand weapon/shield
    Full command

    20* Saurus Warriors
    Hand Weapon/Shield
    Full command

    10*skink skirmishers
    Blow pipes

    10*skink skirmishers
    Blow pipes

    20*Temple Guard
    Full command

    1*Salamander


    Tried to do the improvements, is this a balanced force? trying to play competitively as I do usually attend local tournaments with my high elves and would like to with these
     
  7. guitarhero
    Saurus

    guitarhero New Member

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    Looks better- I think the pirhana blade isnt so great against regular units.

    Theres a better item then the carnosaur pendant in the main rulebook too. He just gets frenzy str8 up.

    Check out the main rulebook for some items. I personally like the gold sigil sword on my scar vet. Init 10 and 10 pts less than ASF.
     
  8. Lingbei
    Cold One

    Lingbei New Member

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    What item is it? and I may use the sigil for one of my characters
     
  9. guitarhero
    Saurus

    guitarhero New Member

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    I was thinking of the berserker sword...

    but I just don't think its very good.

    I always just take a scar vet with a great weapon now. He's cheap, 4 S7 attacks (that's -4 to armour save too). If you want you can give him the Armour of fortune and he's pretty beefcake. But I like him naked with a Greatwep and spend the points on units instead..
     
  10. Lingbei
    Cold One

    Lingbei New Member

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    Should I take out the Piranha blade and the carnosaur pendant, equip the one with a great weapon and then field another salamander?
     
  11. guitarhero
    Saurus

    guitarhero New Member

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    I think YES
     
  12. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    what lore are you using
    i would use lore of life or shadow
     
  13. rammramm
    Chameleon Skink

    rammramm New Member

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    I would suggest removing him altogether and invest the points in salamanders or chameleon skinks. I would also considder doing the same with the skink priest. In what situations are you planning to use him? My only answer would be for when the slann fails to cast/dispell. I solve that problem by playing my magic safe, and instead i get a whole new salamander/unit of chameleons.
     
  14. Lingbei
    Cold One

    Lingbei New Member

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    Slann mage priest
    Focus of mystery
    Becalming cogitation
    BSB
    Cupped hands of the old ones
    lore of life


    Saurus Scar veteran
    Great weapon,Lta,shd


    Saurus Scar Veteran
    gold sigil
    LTA,shd


    30*Saurus Warriors
    Hand weapon/shield
    Full command

    20* Saurus Warriors
    Hand Weapon/Shield
    Full command

    10*skink skirmishers
    Blow pipes

    10*skink skirmishers
    Blow pipes

    20*Temple Guard
    Full command

    10*Chameleon skinks

    2* Salamanders


    Total:1997

    How is this army? I need to play test it when I can. I tried my best to take in what everyone has said and tried to make a list that I like to play with the advice of others.

    The reason I had the Skink Priest in before is probably due to the fact I used to play a maxed out mage High Elf force to a rather successful effect as my main opponent used one magic user at max against me and never realised he needed more magic defence and I just pass on that to this force.
     
  15. SeBM
    Terradon

    SeBM New Member

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    It's a really good list. It's a fairly standard list and it will most definitely do very well against most armies. If there is one thing I would change is the Slann set-up. I would personally take The Focused Rumination instead of Becalming. Most people can't live without it, bit it can actually be avoided while Focused Rumination turns every magic phase into Christmas!!!
     
  16. Lingbei
    Cold One

    Lingbei New Member

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    Okay, well I will try this list out anyway once I have the models and will then play around with it when I have played a few battles, I don't know what armies I will fight par a dark elf army which my friend hasn't led on to what kind of army it will be.
     
  17. guitarhero
    Saurus

    guitarhero New Member

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    split the chams into 2 groups of 5.
     
  18. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    i agree ou dont wandt all your salamadndrds to get blown up by a cannon also i would use your army salamnders to dill in coming infantry trying to kill tour saurus
     
  19. rammramm
    Chameleon Skink

    rammramm New Member

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    Split the chameleons into 2, 5-man units. Use the salamanders as 2 units of 1 salamander (will cause more panic and panic is your friend against all armies except, undead, deamons and WoC).

    On top of that I would drop cuped hands in favour of rumination or swap lore to light. The reason you dont need cuped hands with lore of life is that you have a spell to protect you from miscasts already. Therefor I dont think that lore of life and cuped hands should be combined.

    other than these small changes your list is about as hard as a LM army comes. It can beat anything and will not easily be beaten by anything. Good luck in your future games.
     
  20. Lingbei
    Cold One

    Lingbei New Member

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    I'll split the chameleons into two units of 5, and I was going to run the Salamanders as two units of 1, I just put them like that as I just wanted to do it quickly and it was easier to do.

    Which spell are you saying protects? I'll play around with the magic lore anyway to see which I prefer as I have mainly used the high magic and lore of heavens and haven't played a game since the new rules came out so I don't know how well things will do.
     

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