Skink
ProfessorSkink
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Hey all
I ran some successful battles with new lists and wanted to share what I ran online to help others in list building since I was impressed. This is the Sunclaw Battalion I ran against a SoD Despoiler opponent.
Allegiance: Seraphon
- Mortal Realm: Ghur
- Constellation: Koatl's Claw
LEADERS:
Saurus Oldblood on Carnosaur (250)
- General
- Command Trait : Dominant Predator
- Artefact : Eviscerating Blade
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
Skink Starpriest (120)
- Spell : Tide of Serpents
Saurus Sunblood (130)
- Artefact : Gryph-feather Charm
Skink Starseer (140)
- Spell : Bind Endless Spell
Skink Starpriest (120)
- Spell : Hand of Glory
UNITS
40 x Saurus Warriors (320)
- Clubs
40 x Saurus Warriors (320)
- Clubs
10 x Saurus Warriors (90)
- Clubs
5 x Chameleon Skinks (90)
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
BATTALIONS
Sunclaw Temple-host (140)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Malevolent Maelstrom (10)
I really enjoyed this list with the amount of bodies you can throw, it's not as mobile as a skink cloud list with say Shadowstrike Temple Host, but the additional rend from the jaws attacks was amazing. Using the starpriests for their support every unit I charged into I was able to destroy. Granted I need to try it against many more armies, I think it falls short in magic however. I really missed not having a slann. The starsteer and starpriests get their support spells in but the unlimited unbind and utility of the slann was missed in the game, especially since one demon prince shut down one of my blocks with the Whispers of the Damned spell. I tooled around with dropping the starseer and the skink units to fit a slann in but then the list loses some late game objective claimers since the saurus aren't that mobile. Would love to hear some thoughts and recommendations.
I ran some successful battles with new lists and wanted to share what I ran online to help others in list building since I was impressed. This is the Sunclaw Battalion I ran against a SoD Despoiler opponent.
Allegiance: Seraphon
- Mortal Realm: Ghur
- Constellation: Koatl's Claw
LEADERS:
Saurus Oldblood on Carnosaur (250)
- General
- Command Trait : Dominant Predator
- Artefact : Eviscerating Blade
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
Skink Starpriest (120)
- Spell : Tide of Serpents
Saurus Sunblood (130)
- Artefact : Gryph-feather Charm
Skink Starseer (140)
- Spell : Bind Endless Spell
Skink Starpriest (120)
- Spell : Hand of Glory
UNITS
40 x Saurus Warriors (320)
- Clubs
40 x Saurus Warriors (320)
- Clubs
10 x Saurus Warriors (90)
- Clubs
5 x Chameleon Skinks (90)
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
BATTALIONS
Sunclaw Temple-host (140)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Malevolent Maelstrom (10)
I really enjoyed this list with the amount of bodies you can throw, it's not as mobile as a skink cloud list with say Shadowstrike Temple Host, but the additional rend from the jaws attacks was amazing. Using the starpriests for their support every unit I charged into I was able to destroy. Granted I need to try it against many more armies, I think it falls short in magic however. I really missed not having a slann. The starsteer and starpriests get their support spells in but the unlimited unbind and utility of the slann was missed in the game, especially since one demon prince shut down one of my blocks with the Whispers of the Damned spell. I tooled around with dropping the starseer and the skink units to fit a slann in but then the list loses some late game objective claimers since the saurus aren't that mobile. Would love to hear some thoughts and recommendations.