Skink
Lorrec
Active Member
- Messages
- 40
- Likes Received
- 203
- Trophy Points
- 33
Allegiance: Seraphon
Mortal Realm: Hysh
Leaders
Engine of the Gods (220)
- Artefact: Lens of Refraction
Slann Starmaster (260)
- General
- Trait: Vast Intellect
- Artefact: Incandescent Rectrices
Saurus Astrolith Bearer (160)
Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
4 x Razordons (160)
3 x Skink Handlers (40)
3 x Salamanders (120)
2 x Razordons (80)
Behemoths
Bastiladon (280)
Bastiladon (280)
Battalions
Thunderquake Starhost (120)
Endless Spells
Soulsnare Shackles (20)
Balewind Vortex (40)
Geminids of Uhl-Gysh (40)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 99
Engine, Bastilladons and large Razordon packs are part of the TQ starhost. They always choose to be savage to reroll wound rolls and armor save rolls, while the Astrolith bearer grants them reroll to hit. The engine cranks out 20 Skinks when it can, while the Slann slows down enemies with souls are shackles and lets the shooting do it’s job. The Balewind can be summoned early for an additional spell/channeling in later turns and Geminids are for dishing out 2d3 mortal wounds and debuffing enemy melee units. The Slann channeling twice per hero phase in the first two turns along with the D3 from the Astrolith and 1 from Slann general should average 9 celestial conjugation points per turn to crank out a second engine (a steal at 18 points) that can also generate its own 20 skinks from turn 3 onwards.
Not meant to be competitive but it should be fun.
Mortal Realm: Hysh
Leaders
Engine of the Gods (220)
- Artefact: Lens of Refraction
Slann Starmaster (260)
- General
- Trait: Vast Intellect
- Artefact: Incandescent Rectrices
Saurus Astrolith Bearer (160)
Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
4 x Razordons (160)
3 x Skink Handlers (40)
3 x Salamanders (120)
2 x Razordons (80)
Behemoths
Bastiladon (280)
Bastiladon (280)
Battalions
Thunderquake Starhost (120)
Endless Spells
Soulsnare Shackles (20)
Balewind Vortex (40)
Geminids of Uhl-Gysh (40)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 99
Engine, Bastilladons and large Razordon packs are part of the TQ starhost. They always choose to be savage to reroll wound rolls and armor save rolls, while the Astrolith bearer grants them reroll to hit. The engine cranks out 20 Skinks when it can, while the Slann slows down enemies with souls are shackles and lets the shooting do it’s job. The Balewind can be summoned early for an additional spell/channeling in later turns and Geminids are for dishing out 2d3 mortal wounds and debuffing enemy melee units. The Slann channeling twice per hero phase in the first two turns along with the D3 from the Astrolith and 1 from Slann general should average 9 celestial conjugation points per turn to crank out a second engine (a steal at 18 points) that can also generate its own 20 skinks from turn 3 onwards.
Not meant to be competitive but it should be fun.