8th Ed. 2k v dwarfs

Discussion in 'Lizardmen Army Lists' started by The Omen, Mar 25, 2011.

  1. The  Omen
    Saurus

    The Omen New Member

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    OK, so I have a game next week against a dwarf player - so far he's managed to win every game I've played against him, he just seems to always have the upperhand.

    He tends to go heavy into warmachines and anti magic with a few large units of warriors with great weapons. Game so far have boiled down to being shot to pieces whist I trudge across the field with my saurus units - then having them smacked very hard by the warriors, with the Slann just stuck trying to get the odd spell off.

    So decided to throw a completely different force at him and see how it goes - try to catch him off gaurd. This is what I've come up with:

    Lord

    Saurus Oldblood + Carnosaur
    Armour of Destiny
    Sword of Strife
    Ironcurse Icon
    Potion of speed


    Heros

    Skink Priest L2
    Engine of gods
    Plaque of Topek


    Core

    10 Skinks


    10 Skinks


    10 Skinks


    10 Skink Skirm


    10 Skink Skirm


    10 Skink Skirm


    20 Saurus Warrior + CSM



    Special -

    5 Cham Skinks


    5 Cham Skinks



    4 Terradons


    6 Cold ones + CSM


    Rare

    Salamander + Extra Handler


    Basic plan is this:

    Chamo skinks and terradons to take warmachines - AOE and Organ Guns first - Cannons and Bolt Throwers after

    Skink Skirmishers to take out any remaining war machines after the terradons and chamo skinks are no doubt killed off - hopefully they should get into range just as the others are dieing.

    Skink units - stop just in range of the warrior units and fire like it's going out of fashion - flee if charged

    Warriors - Rank up 5 wide 4 deep - move them up throughout the game - mainly to take shots and try keep attention off the skinks - hopefully he'll fall for this but not likely. If he doesn't then I can use these at the same time as the Carno/Steg/Coldones

    Carno/Steg/Coldones - keep these out of sight of the warmachines as best I can - once they are gone move them up and try get all 3 to hit 1 unit near the end of the game (so he doesn't have time to hit back and kill enough to get victory points off them) hopeing that the unit they hit will run (very large units = very large Victory points)

    I know Coldones arn't viewed as great these days - but they pack quite a punch and have a smaller footprint so easier to hide than a saurus unit - hence why I plan on using them. Also the speed is important for the plan I have.

    Anyway, I was wondering what people thought of this for an army - it's not something I'd take as a "standard" force, but having a good idea what I'm likely to come up against I thought it might work.
     
  2. 1968yearofmetall
    Cold One

    1968yearofmetall New Member

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    the Oldblood is going to take A LOT of shooting damage.
    what you can do is: exchange him for a slann, yes, maybe you have tried this earlier but however.

    If you try this I´d give the slann higher state of conciussnes. this way he cant be killed. just move him up straight forward and break the magical resistance of the dwarves. maybe you can even charge a unit with him and so you can flank or even rear charge him with another unit. haha!!

    I like the steg, but he is probably shoot down after not too long so make sure to use the engine well.

    also, I think he will also try to shoot down your saurus so he wont have to worry about them in combat.

    good luck!
     
  3. The  Omen
    Saurus

    The Omen New Member

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    Well every game I've tried so far the Slann has been useless - as I said he goes heavy into anti magic and I'l lucky if I get 1 - 2 spells off per game. Also higher state of concioussness is no good as the warmachines all count as magical attacks anyway (as he loads them up with runes) so a single cannon shot will still kill him off. I know the old blood is in trouble once he pops his head out - thats why I intend to hide him behind something for a turn or 2 until I can take out the warmachines - then use the speed of the carnosaur to get him into combat for the last turn or 2 - try make a unit run by hitting the steg, cold ones, carno all in the same turn.

    As for the Saurus, I doubt he'll shoot them. the Dwarfs with Great weapons usually come out of top in a fight, and his units will be larger than my saurus unit is - mainly it's a hope that he will go for it leaving my skinks free to take out the warmachines - or to give rank bonus when everything thing hit if he doesn't shoot them. Having slept on it I like this army alot. Again it's not something I'd take for a tournament but knowing what I'm likely to face I think it'll do well.
     
  4. snake lover
    Skink

    snake lover New Member

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    Looks good just one thing, I don't have my BRB in front of me but I think both potion of speed and iron curse icon are enchanted items so you can't have both. Best check i'm wrong on a regular basis :D
     
  5. Leokill27
    Razordon

    Leokill27 New Member

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    I have only played dwarves once and it ended very well for me. Go a buff magic, Life or light, fake a few aggressive spells and burn off his scroll caddy and dispel dice and then just get WS 10 I 10 or T8 Saurus on his ass


    Terradons are great against war machines as are chamo skinks. Even if they do sometimes take slightly longer to kill


    Good luck! Use terrain to run like hell!!!
     

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