7th Ed. 2k vs Bretonnia

Discussion in 'Lizardmen Army Lists' started by Sotke, Feb 11, 2009.

  1. Sotke
    Skink

    Sotke New Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    0
    Well, I have to figth versus "horsemen" this weekend at 2000 point and..certainly, I'm a little scared, because a little time ago he owned me at 1500p xD. I am thinking in 2 list:

    1: Slann powa!

    Slann BSB, with +1 power dice and know 1 entire lore (lore of metal, maybe?)...350p

    Skink priest with EOTG and rod storm 415p
    Scar-veteran with hide of cold ones and great weapon 141p
    Skink Chief in ancient steg. and the lance of 2D6+1 impact hits...380p

    18 Saurus with lance and bearer...228p (a 6x3 formation, maybe with the scar-vet)
    10 Skinks 50p
    10 Skinks 50p

    13 Guardian Temple 208p
    3 Terradons 90p

    1 Salamander 75p (I only want this for the panic test)


    2: Carnosaur!

    Oldblooded with light armour, shield, Blade Tzunki, glyph necklace, carnosaur..440p

    Skink Chief in ancient steg. and the lance of 2D6+1 impact hits...380p
    Skink priest lv2, rod storm 125p
    Skink priest lv2 100p

    10 Skinks 50p
    10 Skinks 50p
    10 Skinks 50p

    5 COR with huanchi 220p
    4 Kroxigors 220p
    3 Kroxigors 165p

    1 Salamander with extra handler 80p
    1 Salamander with extra handler 80p


    What list do you prefer? And what would you change? Thanks
     
  2. Revien
    Cold One

    Revien New Member

    Messages:
    108
    Likes Received:
    1
    Trophy Points:
    0
    I think the magicy list will perform much better, just because of the amount of no AS abilities they have. Make sure your slann takes lore of metal as well. Be sure to introduce the burning alignment to his knights.
     
  3. Gannon
    Saurus

    Gannon New Member

    Messages:
    96
    Likes Received:
    0
    Trophy Points:
    0
    If I were you I'ld go for the magic army.
    With a few adjustments:
    drop a unit of cohorts.
    Drop the scar vet

    Add more temple Guards.( 11 just get owned in 2 turns by greils)
    Give your priest on Engine Plaque of Tepok, so you have 50% to get best spell of heaven: Uranos Thunderbolt. (No AS Allowed)
    maybe squize some chams in to marchblock.(maybe you get lucky and kill some to destroy their rank bonusses.)

    Maybe go for a diffrent Lore. Metal is all magic missiles. You will have 1-2 turns to cast something. And he'll have scrolls to stop spirit of the forge for 2 turns.
    Maybe for light (Lots of Spells that can be cast in Close Combat)
    or Beasts.( Beasts to stop his movement. Controll movement vs Brets and you win.)
    And be sure to bring a scroll to stop his "Wolfs Hunt". Or you have a first turn charge.
     
  4. Sotke
    Skink

    Sotke New Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    0
    Chams... or terradons? Maybe I will face a trebuchet, and the terradons will help me with it, and can kill one unit of fast cavalry with their rocks..what do you think?

    Maybe I'll take beast lore, but if I take it, I would like to use the bear's anger on the scar vet :D
     
  5. blackhawk
    Chameleon Skink

    blackhawk Member

    Messages:
    191
    Likes Received:
    3
    Trophy Points:
    18
    Bah metal is fine. I dont know qhere he got the idea of metal being only missilrs but only spell 4 is al missile. Just keep burning and transmuting the knights even in combat.
     
  6. Sotke
    Skink

    Sotke New Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    0
    I add some changes to the Magic-list
     
  7. Carlo Marx
    Cold One

    Carlo Marx New Member

    Messages:
    106
    Likes Received:
    0
    Trophy Points:
    0
    I'd keep the magic list and stick with the Lore of Metal, there's allot you can do with that lore even when i close combat.

    Also I would drop the scar-vet in favor of 3 more TG and 1 more Terridon. Make your skinks scout and add one, and give your saurus block a musician.
     
  8. Sotke
    Skink

    Sotke New Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    0
    Skinks can't be scout in this edition....or do you mean skirmishers?

    And will a unit of spear saurus take the carge of a unit of bretonnia without the 1-2 kills that the scar-vet can do? If the unit is small (5-6 without hero), I think they can. But, if the unit is 7+hero, I don't think so....so maybe I need luck and have the bigs unit in CC with the TG :D
     
  9. Carlo Marx
    Cold One

    Carlo Marx New Member

    Messages:
    106
    Likes Received:
    0
    Trophy Points:
    0
    yeah, I meant skirmishers...
     
  10. Sotke
    Skink

    Sotke New Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    0
    I was thinking on take the bane head with the slann and use the first spell of the lore of metal to take down the BSB at first turn (or maybe the lord in the second turn...). Is a good choice or a waste of points?
     

Share This Page