Scar-Vet Additional Hand Weapon Venom of Firefly Frog Armour of Fortune Skink Priest Level 2 Dispel Scroll Diadem of Power 15 Saurus, FC 15 Saurus, FC 10 Skinks 10 Skinks 10 Skink Skirmishers Stegadon Salamander /w Snack Salamander /w Snack Game 1: Turn 2 Massacre High Elves 15(I think) Lothern Seaguard 10 Swordsmasters 10 Archers Bolt Thrower Two Mages One Super-Monster Prince on Foot in the Seaguard. He deployed statically, waiting for me. Not wanting to play by his plan, I plopped a comet right onto his Swordsmasters and Seaguard, which caused him to advance. My Skink Skirmishers killed the bolt thrower on turn 1 (Never deploy right on the line!) and then hid in some woods to continue peppering his archers. My Salmanders worked better then they ever had, and tore his infantry apart. By my second turn, I'd ruined him so badly he gave up the game without a single round of close combat fought. My Saurus were disappointed. For the next game, myself and the VC player suggested he drop one of the mages for more troops. He did so, changing the Seaguard for 24 Spearmen and adding in 10 Phoenix Guard. From left to right he had: Mage, alone - Phoenix Guard - Spearmen Bunker - Swordsmasters - Archers - Bolt Thrower. I had Stegadon - Saurus with Cohort in front - Priest, Alone - Salamander - Saurus with Cohort in front - Salamander - Skirmishers. There was a lot of terrain, with a hill dominating the centre. Not a lot of lines of shooting for either of us. One the Right my Salamander took cover behind a small hill, lining himself up to fire on the Infantry while avoiding both the bolt thrower and the Archers. My Skirmishers moved forward as well, getting in such a place they could shoot the archers but avoid the bolt thrower. My second Salamander ended up moving right, because I deployed him poorly and things were going to be too congested. The rest of the line advanced, with the Steg keeping pace with the left-hand Saurus whose Cohort went forward to occupy some trees and the centre Saurus doing the same as their Cohort moved to the base of the large central hill to avoid shooting. My Priest was boring, firing off a Thunderbolt at his mage. He advanced, returning fire with his archers to my Skirmishers to middling effect. They hold. The rest of his line advances, Phoenix Guard towards left Saurus, Spearmen at the Centre and Swordsmasters to the right, where there is no infantry, only two Salamanders waiting for him... His Mage shoots some magic missile at my Priest, and the Duel is on in earnest! 1 wound on each side! My Skirmishers duck into some trees right beside his Archers. They then spend the rest of the game shooting at eachother. My last turn I reduce him to 1 unit, giving his bolt thrower room to destroy them. They made their points back. There's some positioning and moving about, and my Salamanders begin roasting his Swordsmasters, something they will enjoy for a few turns. A dismal magic phase sees me pocketing two dice for the dispel phase. My Steg shoots and kills a Phoenix Guard! Combat! His Phoenix Guard charge into the forest, obliterating my Skinks and overrunning into my Saurus - exactly to plan. His Spearman Prince Delivery System does the same, but I've angled my Cohort so that there's only rocks in front of him so he's forced to reform and take the charge from my Saurus /w Scar Vet. The Duel continues, with no other magic affecting the game. Saurus and Phoenix Guard fight, with no big result on either side. The Swordmasters fail a charge against one of the Salamandrs Stegadon Charges the Phoenix Guard! This and the Saurus prove to be enough to Break them. Saurus Charge Spearmen. It's an uneventful combat, with my Scar Vet not doing as well as I hoped. The Salamanders shoot up the swordsmasters some more! His Mage miscasts, killing himself and my Priest. We laugh. He has managed to whittle down my Saurus a bit. My first unit of Saurus are nearly defeated... but they hold. One salamander loses all handlers to the Bolt Thrower, gaining frenzy. The Salamander charges, and is joined by the other in the flank. The first is killed, the second flees, but rallies on the next turn and manages one last shot in the final minutes. The Steg charges but the Saurus are killed and the Scar Vet breaks. In the end, my second Saurus get stuck in and with the stegadon break them. They pursue and end them. The three remaining Swordsmasters charge the steg, die on the second round of combat. Both armies are reduced to nearly nothing, but victory was declared for the Lizardmen!
Nice battle report. Very entartaining! I love reading these when I have nothing to do at work Side note: Just for future reference you can't have a diadem and a dispell scroll on the same priest, they're both arcane items. I wouldn't say that broke the game though.