2.5 Sacred Host of Tzunki Priests use Lore of the Heavens HEROS: 421 Scar-vet- Light armor, great weapon, shield, jag. Charm, aura of quetzl, bs Tzunki- 146 Skink Priest- lvl 2, 2 power stone, bs tzunki- 155 Skink Priest- 2 dispel scroll2, bs tzunki- 120 TROOP: 1084 20 saurus- standard, musician, bs tzunki- 268 20 saurus- standard, musician, bs tzunki- 268 20 saurus- standard, musician, bs tzunki- 268 10 Skink- javelins, scout, bs tzunki- 75 10 Skinks- blowpipes, scout, bs tzunki- 75 10 Skinks- javelins, bs tzunki- 65 10 Skinks- javelins, bs tzunki- 65 SPECIAL: 604 4 Terridons- 140 4 Kroxigors- 232 4 Kroxigors- 232 RARE: 390 3 salamanders- 195 3 Salamanders- 195 TOTAL: 2499 MODELS: 121 UNITS: 12 POWER DICE: 5 + 2 power stones DISPEL DICE: 4 + 2 dispel scrolls 2.5 Sacred Host of Quetzl Priests use Lore of Death HEROS: 488 Scar-vet- Light armor, Great weapon, shield, Jag. Charm, aura of quetzl, BS quetzl, BS Tepok- 178 Skink Priest- lvl 2, Power stone, dispel scroll, BS Quetzl- 155 Skink Priest- lvl 2, Power stone, dispel scroll, BS Quetzl- 155 TROOPS: 1036 17 saurus- standard, musician, bs quetzl- 252 17 saurus- standard, musician, bs quetzl- 252 17 saurus- standard, musician, bs quetzl- 252 10 skinks- javelins, scouts, bs quetzl- 75 10 skinks- blowpipes, scouts, bs quetzl- 75 10 skinks- javelins, bs quetzl- 65 10 skinks- javelins, bs quetzl- 65 SPECIAL: 546 4 Terridons- 140 4 kroxigors- 232 4 Kroxigors- 232 RARE: 430 3 salamanders- 195 Stegadon- 235 TOTAL: 2500 MODELS: 110 UNITS: 11 POWER DICE: 6 + 2 power stones DISPEL DICE: 5 + 2 dispel scrolls With this army (Sacred Host of Quetzl) I could drop a unit of saurus, bump the remaining two up to 20 strong and add another lvl 2 Priest w/Cude of darkness, Blessed mark of the old ones, and BS quetzl. 2.5 Lizard HEROS: 411 Scar-vet- Light armor, great weapon, shield, jag. Charm, aura of quetzl, bs Tzunki- 146 Skink Priest- lvl 2, 2 power stone- 150 Skink Priest- 2 dispel scrolls - 115 TROOP: 1094 20 saurus- standard, musician- 258 20 saurus- standard, musician - 258 20 saurus- standard, musician - 258 10 Skink- javelins, scout - 70 10 Skinks- blowpipes, scout - 70 10 Skinks- javelins - 60 10 Skinks- javelins – 60 10 Skinks- javelins - 60 SPECIAL: 604 4 Terridons- 140 4 Kroxigors- 232 4 Kroxigors- 232 RARE: 390 3 salamanders- 195 3 Salamanders- 195 TOTAL: 2499 MODELS: 131 UNITS: 13 POWER DICE: 5 + 2 power stones DISPEL DICE: 4 + 2 dispel scrolls
Hi! Just some considerations for you: At 2.5 K you really should use a lord. If you're going combat, why not an oldblood, and why not putting him in a cold one (that 0+ armour save is the only thing that compensates stupidity)? As for the saurus... they were the main reason i chose to play lizardmen, but i DO NOT field them. Why? Their St 4/To 4 have all the markings of an elite infantry unit, but their WS 3 and DISMAL In 1 (yes, they hit AFTER skellies) makes it imperative that you field large units (usually 20). They cost roughly the same points (can't say how many )as a chaos warrior, but without the awesome stats an armour... And full command means a whooping 270 pts. a unit. You may say that WS 3 is the normal for infantry. The problem is that the things that charge your infantry blocks are usually NOT other infantry blocks, but things like knights or dragons or such. WS 3 means you'll hardly hit anything of the sort, and In 1 means your ranks will get depleted before you strike back, and 270 pts is way too much for a sacrificial tarpit. Well, those were my 2 euro cents . Cheers!