Hi all, Iv recently started lizardmen with a mate of mine, so were kind of in the list building stage but have come up with three pretty liked lists. Hopefully some of you more experienced can help pick the best/prefered one and reasons why and any improvements. Here we go: 1st list Teeto'Eko Skink priest, level 2, blood statute/charm of jaguar, plaque of topek Skink priest, level 2, rod of the storm, cloak of feathers 3 x 10 skink skirmishers 2 x 5 chameleon skinks 4 terradons 2nd list Teeto'Eko Skink priest, level 2, rod of the storm, cloak of feathers Skink priest, level 2, EoTG 2 x 10 Skink skirmishers 5 Chameleon skinks 3rd list Teeto'Eko Skink priest, level 2, rod of the storm, cloak of feathers Skink priest, level 2, Blood statute/charm of jaguar, plaque of topek 2 x 10 skink skirmishers 6 Chameleon skinks Stegadon As you can see, magic offense and points denial are the main ideas to the lists. Teeto'Eko there for the 3 dice comets every turn and the hopeful landing the following turn Any thoughts appreciated
just a few little problems, 1. IMHO you are spending too mutch on magic for a 1k point list, teto eko and 2 tooled up priests is a bit over kill 2, you have nothing that can actualy fight, swap somthing for a block of 15 saurus with spears also im not sure that 2 flying priests is a good idea but there again ive never tried it so i dont know . any way good luk geko
How is this point denial? Most of the time you are gonna be forced to place your character with the skinks or thye risk getting picked off by flyers or shooting. That means you will have skink skirmish units worth 200-400 VPs, and enything that can catch will destroy them. All list have no lasting power, no staying power, no fightning power and anything with decent move will catch you. Your entire army is based around 2 priests, which will be USELESS if your roll bad spells, and teetoeko who has a 50% of not getting the comet down (and of course ther risk of not getting it off) the first turn, in which case it can be dodged or dispelled in your opponents magic phase. Playing both with and against these lists will be unbelievably boring. Your magic either works and decimate your opponents (in which case you roll dice and he removes models, fun for everyone....) or it doesnt and you get completly rolled over in close combat. If you have to take one of these lists I'd go for nr 1 as it has the most harassers and can protect your casters.
Well the obvious plan would be to take out flyers/ranged units first with all magic and shooting then the characters are free to move and hide as neccessary, having teeto'eko hiding in woods casting comet but some of the other spells dont need line of sight to boost units near by too. Iv always had magic based lists too so im used to manouvering around so my lone wizards dont die. Obviously gun line armies i might aswell surrender lol or at least stand as far back and use LOS spells to my advantage aswell as the comet, cannons can only kill a single skirmisher but hellblasters and mortars could be more killy. Having two skinks with flying possiblites means i can keep them out of any danger 9/10 times anyway and with at least the comet and the rod as definate offensive magic iv still got the chance of getting a couple more on both skinks. thanks for input too, appreciated
0 Your shooting range: 12". Flying or cav charge range: 14-20", no way are you gonna get any shooting off properly, especially against flyers. Your magic is depending on a 3 dice comet and 2 priests that has a pretty big chance of rolling 0 dmg spells. With 3 dice you also have 37% chance of succesfully casting a comet, then there is a 50% it wont come down, which means you should be happy to land even 1 comet per gamer, per priest. Teeto Eko has much better chance of succeeding as she can get tons of IFs but its still very "hit and miss". Its true Teeto Eko can hide in forests, and with 6" move he should be able to get away assuming there is a good forest on the table. If you play closed lists then jaguar can be good for escaping, but if your opponents knows its there hes just gonna shut it down and hunt that skink pretty easily. With experience its easy to protect and survive with wizards, but an experienced player should be able to catch wizards pretty easily. All in all the list could probably do well, but its still VERY hit and miss. If you roll 0 comets and no magic missles on your 2 skinks then you would have a hard time getting any pts against most lists, and if you roll all magic missles its gonna be a very one-sided game where you shoot and run and your opponent takes off models. Either way its not gonna be a fun game for either player.
I have to agree with the majority of the other posters here. You have no combat except in list three (steg) and in list two (a. steg but I normally wouldn't through the EotG into close combat unless you know your gonna win outright). You need more staying power you could get from Saurus. Also, though I'm actually tooling with a list that is magic insane I would probably not go for so much magic at the 1000 point level. You just aren't leaving any points for close combat units you need to protect your casters.