I played a list close to this against some demons and did ok, but not as good as I hoped. Slann of death arabyan carpet, focus of mystery, higher state of consicousness, focused rumination Slann of Light(general) dispel scroll, focused rumination Saurus scar vet (BSB) with war banner, light armor, shield saurus scar veteran gold sigil sword, armor of fortitude skink priest with ancient stegadon and EOTG. LEV 2, cube of darkness, ironcurse icon Saurus (39 with full command) 459 Temple guard x 25 with musician standard bearer and plaque of dominion salamanders, 3 with 4 handlers each skinks (ranked) with command x 24 skink skirmishers 10 skink skirmishers 10 razordon with 4 handlers I plan to take the powered up scar vet in my unit of temple guard with the slann of life. the BSB will go with the big block of saurus. I upped the temple guard from 20 (20 gives you 5 full ranks.),but i dont actually have 25 of them. i dont know about the arabyan carpet, if i took it away, i could give my general focus of mystery, but im not sure hell need it, cause he'll get 4/6 of the spells, and I'm not too worried about not getting the ones I want. I run the skinks in ranks because javelins have been awesome. a block of 30 javelin skinks destroyed a unit of flesh hounds led by the special flesh hounds character on the S&S reaction, although i did roll 13 poison wounds. S&S no matter the charge range is awesome, and 2 ranks of stand and shoot is even better. the skirmishers are there because i didnt know what else to take. between the 5 temple guard and 2 units of skirmishers, i could get more saurus i think,but i dont know. my skirmisher skinks always die fast and never kill anything
Sorry to go off-topic, but Where can I find the locations and rulespack for the Ard Boys? I couldnt find it on the GW website