Lord Slann Higher State of Consciousness Transcendent Healing The Focused Rumination Plaque of Tepok Scepter of Stability Obsidian Lodestone Hero Skink Priest Level 2 Dispel Scroll Core Skink Skirmishers x 20 Blowpipes Skink Skirmishers x 20 Blowpipes Saurus Warriors x 30 Full Command Saurus Warriors x 30 Full Command Special Temple Guard x 25 Full Command Champion Sword of Might Banner of the Eternal Flame Kroxigors x 3 Stegadon Rare Salamander Pack x 3 Razordon Pack x 3 Already won one game with the list but haven't played much 8th edition Please comment and critique thanks
A good list, but your Slann has two arcane items so it's not 100% legal. Unless you know you'll be coming up against attacks that ignore ward saves I would switch Transcendent Healing for the Loremaster skill and drop the plaque of tepoc. Also, where are your cupped hands?
Slann part Deux Drop the plaque and scepter Drop the Lodestone for Obsidian Amulet Take Loremaster instead of Regen Add cupped hands What is a good lore to run?
It depends on your opponent. The most common Slann lores (in order of personal preference) are; Life, Light and Shadow. Life will keep your troops alive with powerful buff spells, regrowth, miscast protection and one of the most powerful killing spells in the game, dwellers. Light fixes the chinks in Lizardmen's armour by giving boosts to Initiative, always striking first, good protection spells and some decent missiles (especially if you'll be facing undead or demons). Shadow is harder to play, but can be really effective. There are no decent buffs but the hexes are to die for and the pit of shades can eat low Initiative troops for breakfast. It works particularly well if used in conjunction with the signature spell, miasma. Hope that helps.