8th Ed. 3000 Point List

Discussion in 'Lizardmen Army Lists' started by Salamance, Oct 24, 2011.

  1. Salamance
    Jungle Swarm

    Salamance New Member

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    Lord

    Slann

    Higher State of Consciousness
    Transcendent Healing
    The Focused Rumination

    Plaque of Tepok
    Scepter of Stability
    Obsidian Lodestone

    Hero

    Skink Priest

    Level 2
    Dispel Scroll

    Core

    Skink Skirmishers x 20
    Blowpipes

    Skink Skirmishers x 20
    Blowpipes

    Saurus Warriors x 30
    Full Command

    Saurus Warriors x 30
    Full Command

    Special

    Temple Guard x 25
    Full Command
    Champion Sword of Might
    Banner of the Eternal Flame

    Kroxigors x 3

    Stegadon

    Rare

    Salamander Pack x 3

    Razordon Pack x 3

    Already won one game with the list but haven't played much 8th edition
    Please comment and critique

    thanks
     
  2. Zakharov
    Saurus

    Zakharov Member

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    A good list, but your Slann has two arcane items so it's not 100% legal. Unless you know you'll be coming up against attacks that ignore ward saves I would switch Transcendent Healing for the Loremaster skill and drop the plaque of tepoc. Also, where are your cupped hands?
     
  3. Salamance
    Jungle Swarm

    Salamance New Member

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    Slann part Deux

    Drop the plaque and scepter
    Drop the Lodestone for Obsidian Amulet
    Take Loremaster instead of Regen
    Add cupped hands
    What is a good lore to run?
     
  4. Zakharov
    Saurus

    Zakharov Member

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    It depends on your opponent. The most common Slann lores (in order of personal preference) are; Life, Light and Shadow. Life will keep your troops alive with powerful buff spells, regrowth, miscast protection and one of the most powerful killing spells in the game, dwellers. Light fixes the chinks in Lizardmen's armour by giving boosts to Initiative, always striking first, good protection spells and some decent missiles (especially if you'll be facing undead or demons). Shadow is harder to play, but can be really effective. There are no decent buffs but the hexes are to die for and the pit of shades can eat low Initiative troops for breakfast. It works particularly well if used in conjunction with the signature spell, miasma.

    Hope that helps.
     

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