8th Ed. 3000 Points Slann Bunker List - Redemption time

Discussion in 'Lizardmen Army Lists' started by NexS1, Jan 7, 2014.

  1. NexS1
    Carnasaur

    NexS1 Well-Known Member

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    Hey guys. Some buddies and I are thinking about have a couple of friendly 3k games this weekend, and I'm dying for a win. My last 2 games were undoubtedly the worst games I'd ever played as far as luck of the dice goes (without exaggeration, about 50% 1's and 2's, multiple miscasts with 3-4 dice thrown, Slann blowing up - just awful), so it's redemption time!!

    I want to put this list up here and see if anyone has any good ideas or tidbits that I'd never thought of before to employ!

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    Slann - BSB Std of Discipline, Becalming, Harmonic, Eldrich Energy, Unfathomable Presence, Focus of Mystery, Channelling Staff

    Oldblood - Armour of Destiny, Potion of Speed, Dawnstone, Halberd

    Gor-Rok

    Scar-Vet - Cold One, L/Armour, Charmed Shield, Gold Sigil Sword, Tali of Endurance


    24x Saurus Warriors - FC, Spears
    24x Saurus Warriors - FC, H/Weapons
    12x Skirmishers - Jav/Shield
    10x Skirmishers - Brave, B/Pipe

    Bastiladon - Solar Engine
    8x Cold One Cavalry - FC, Spears
    25x Temple Guard - FC, Razor Standard

    Ancient Steg - EotG, Sharpened Horns, Unstoppable Stampede

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    As far as deployment goes, I usually put my Oldblood in the TG. My reasoning is that if i take TG and Slann they have to go together, so it basically forces my hand into making it a deathstar.
    Normally I try and deploy the pleb units within 6" of steg to get the 6++ and the bastiladon and TG behind. use my skinks to harrass and redirect, while the cavalry are more of a powerful distraction for their deployment, to split them up.

    Any thoughts and ideas you might have would be excellent!
     

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