8th Ed. 3000 Tourney list

Discussion in 'Lizardmen Army Lists' started by Knight Errant, Aug 16, 2013.

  1. Knight Errant
    Saurus

    Knight Errant New Member

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    Slann, channeling staff, focus, harmonic, eldritch, becalming disciplines, high magic
    Oldblood cowboy, 5++ armor, dawnstone, crown, warrior bane

    Priest, beasts, cube
    Priest, beasts, scroll

    30 warriors HW/S, FC
    30 warriors, spears, FC
    11 skirmishers
    10 skirmishers

    5 camo skinks
    20 temple guard, fc, std of discipline
    Bastiladon, solar engine
    3 terradons

    Sally + EH
    Sally + EH

    2 Razordons

    Gameplan to have 3 solid infantry blocks supported by solar engine. Should dominate magic phase but I'm trying to work in an EotG to help on that front, and keep my blocks with a 6++, but not sure what to drop. Any suggestions on how to get an EotG included or other general comments? I know it's always risky to rely on magic but with 5 channeling attempts every turn plus and extra power die from resevior I should be able to get some spells off. Thoughts?

    Don't post points costs for individual units.
     

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