Slann, channeling staff, focus, harmonic, eldritch, becalming disciplines, high magic Oldblood cowboy, 5++ armor, dawnstone, crown, warrior bane Priest, beasts, cube Priest, beasts, scroll 30 warriors HW/S, FC 30 warriors, spears, FC 11 skirmishers 10 skirmishers 5 camo skinks 20 temple guard, fc, std of discipline Bastiladon, solar engine 3 terradons Sally + EH Sally + EH 2 Razordons Gameplan to have 3 solid infantry blocks supported by solar engine. Should dominate magic phase but I'm trying to work in an EotG to help on that front, and keep my blocks with a 6++, but not sure what to drop. Any suggestions on how to get an EotG included or other general comments? I know it's always risky to rely on magic but with 5 channeling attempts every turn plus and extra power die from resevior I should be able to get some spells off. Thoughts? Don't post points costs for individual units.