My primary gaming opponent plays WoC. He has Chaos Knights (10), 2 blocks of Warriors (7x4) 2 groups of 5 Wardogs, 5 Light Cavalry, 2 blocks of Ogres or Centaurs or something that has 2 or 3 wounds each. He also just got 2 Doom cannon things So I am thinking about Lots-a-Saurus 2 blocks of Suarus w/spears 6x4 2 blocks of Saurus HW/S 5x5 Slann (lore of light) with Chackax and Temple Guard 6x5 MBanner - free d6 move - charge) 1 Skink Priest with Cube of Darkness and EOTG 2 groups of 10 skink skirmishers 1 group of 5 Camo Skinks That is around 3000. Basically it is a brick. Skinks act as a speed bump. I keep the 5 blocks of saurus close to benefit from the Light spells. The EOTG trails the Temple Guard and plugs any holes. I am a new player. All advice is welcome. The Slann will have the free d6, becalming, knows all the spells, and 2 dice can carry over to the next magic phase. BTW, does that mean that 2 dispel dice can carry over to my magic phase?
Sorry for the bump Hey all, I would like some feedback. I would like to know what units are most effective against big blocks of Chaos Warriors. Can anyone lend me some insight? Thanks
I don't play against WoC often but I would think that sallies would roast big warrior blocks, you get to wound on 5s, but -3 to his armor save is awesome. Also more chamo skinks to drop the hell cannons, those things wreck face.