8th Ed. 3000pts

Discussion in 'Lizardmen Army Lists' started by kroq gar brian, Feb 18, 2014.

  1. kroq gar brian
    Skink

    kroq gar brian New Member

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    Slann Mage-Priest: Battle Standard Bearer (Standard of Discipline); Soul of Stone; Becalming Cogitation; Wandering Deliberations; Harmonic Convergence; The Egg of Quango; Obsidian Amulet; Channelling Staff. 525

    Saurus Scar-Veteran: Armour of Destiny; Cold One; great weapon. 154
    Saurus Scar-Veteran: Warrior Bane; Talisman of Preservation; Cold One; light armour; shield. 160
    Tetto'eko 185
    Skink Priest: Sivejir's Hex Scroll; Lore of Beasts. 115

    20 Saurus Warriors: musician. 230
    20 Saurus Warriors: musician. 230
    27 Skinks: musician. 145
    27 Skinks: musician. 145

    25 Temple Guard: Revered Guardian (Tormentor Sword); musician; standard bearer (Razor Standard). 430
    Bastiladon: Solar Engine. 150
    5 Chameleon Skinks 65
    5 Chameleon Skinks 65
    2 Jungle Swarms 70

    2 Salamander Hunting Pack: additional Skink Handler. 164
    2 Salamander Hunting Pack: additional Skink Handler. 164

    2,997 points
     
  2. goomba
    Skink

    goomba New Member

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    You haven't met minimum core requirements yet. The 20 skirmishers also kinda confuses me, seems quite large for their uses. Might be better to split them up into 10's. You've also shorted yourself a good chunk of points, why not pop in a stnd bearer or another jungle swarm? Maybe Lvl 2 for your priest? Might as well use the points, could help at some point
     
  3. kroq gar brian
    Skink

    kroq gar brian New Member

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    ETC comp only 5 units of skinks
    700pts core for 3000pts
    And I was thinking 10 x2 wide
     
  4. VampTeddy
    Terradon

    VampTeddy Active Member

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    Are you saying the comp provides a 700 pts for 3K rule, or that 700x 4 is 3000?

    750 is the required pt amount by normal standards, and skinks ranked 10 x 2 is gonna fill more than blocks of saurus warriors, almost negating their purpose already there. They'll fill the entire table length and will be very cumbersome to move around. The added manpower will do nothing to prevent them from being slaughtered as they ignore ranks and is inevitably gonna be a curse more than a charm. Units of 13 might do, 15 is stretching it, 17 is a lot, 19 is absurd.

    You're using skirmishers in amount ranked units are normally used, that is usually a bad idea. I won't sau 100% it won't work, but i'm going to assume it won't, and i'd say switching to units of 13, or 15 if you want large units! and then going for skink cohorts might be a better bet.
     
  5. kroq gar brian
    Skink

    kroq gar brian New Member

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    I fixed the list
     

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