8th Ed. 3K Lizard List

Discussion in 'Lizardmen Army Lists' started by Droohoof, Oct 21, 2010.

  1. Droohoof
    Skink

    Droohoof New Member

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    Slann Mage Priest
    -Plague of Tepok
    -Obsidian Trinket
    -Focus of Rumination
    -BSB
    -not sure which lore im going with

    20 Temple Guard
    -Standard Bearer and Musician
    -Gleaming Pendant

    25 Saurus Warriors
    -HW and Shield
    -Full Command

    25 Saurus Warriors
    -HW and Shield
    -Full Command

    10 Skink Skirmishers
    -Blowpipes

    10 Skink Skirmishers
    -Blowpipes

    Skink Priest
    -Lvl 2
    -Engine of the Gods
    -Dispel Scroll
    -Seed of Rebirth
    -Ironcurse Icon

    Stegadon
    -Giant Bow

    Stegadon
    -Gaint Bow

    Saurus Oldblood
    -Extra Handweapon
    -Light Armour
    -Cold One
    -Wizarding Hat
    -also not sure which lore

    9 Cold One Calvary
    -Full Command
    -Standard of Discipline

    Total Pts - 2999
     
  2. ancient stegadon
    Cold One

    ancient stegadon New Member

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    i don't know what army you are going to fight but looks like i fine list to me.
     
  3. Droohoof
    Skink

    Droohoof New Member

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    What army am I going to fight? Well all of them. I am thinking maybe dropping the two stegadons with gaint bows, since I am not having the best luck hitting anything with them. Possibly for two units of 3 Salamanders. Not sure though.
     
  4. Droohoof
    Skink

    Droohoof New Member

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    Thats all the advice out there?
     
  5. vict0988
    Cold One

    vict0988 Member

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    heyya

    Slann Mage Priest
    -Plague of Tepok
    -Obsidian Trinket
    -Focus of Rumination
    -BSB
    -not sure which lore im going with

    erase plaque of tepok +15p and take the standard of dicipline -15p then he can spread ld 10 to all of your units then destroy obesidian trinket +30 wont help vs sun so whats the point? small death spells? but....
    get focused ruimination -50 and cupped hands -45 then take lore of light to boost alll your saurus
    final -65

    20 Temple Guard
    -Standard Bearer and Musician
    -Gleaming Pendant

    erase gleaming pennant +5p

    total -60p

    25 Saurus Warriors
    -HW and Shield
    -Full Command

    25 Saurus Warriors
    -HW and Shield
    -Full Command

    just fine

    10 Skink Skirmishers
    -Blowpipes

    10 Skink Skirmishers
    -Blowpipes

    should put one of em in front of tg for -1 vs shooting

    Skink Priest
    -Lvl 2
    -Engine of the Gods
    -Dispel Scroll
    -Seed of Rebirth
    -Ironcurse Icon

    dont take ironcurse iron and seed +15p

    total -45p

    Stegadon
    -Giant Bow

    Stegadon
    -Gaint Bow

    away with em +470

    total +425

    Saurus Oldblood
    -Extra Handweapon
    -Light Armour
    -Cold One
    -Wizarding Hat
    -also not sure which lore

    bad thing dont take wizard hat and besides your slann will be taking all of the pd +293

    total +763

    9 Cold One Calvary
    -Full Command
    -Standard of Discipline

    not worth it +380

    total +1143
    Total Pts - 2999-1143 1856

    take 2x17 skinks with 2 krox and musicians thats 201x2 402
    use them as flankers

    total 1454

    5 chameleons 60

    3 terradons 90

    total 1384

    2x23 saurus with spears and full com 306x2 612
    6 wide for the punch

    total 772

    and i forgot to say that your skink should be lvl1 +35

    total 807

    ancient steg 275

    total 532

    3x1 salamanders
    1x2 salamanders 375

    total 157

    saurus scar vet la shield piranha blade bane head 148
    kill chars! with i 10 or asf he should kill em before they can strike back!


    total 9 luckstone on priest

    so the final army

    slann cupped hands focused rumination focus of mystery bsb standard of dicipline lore of light

    scar vet piranha blade bane head shield la

    skink priest lvl 1 scroll luckstone eotg

    25 Saurus Warriors
    -HW and Shield
    -Full Command

    25 Saurus Warriors
    -HW and Shield
    -Full Command

    2x23 saurus with spears full com

    10 Skink Skirmishers
    -Blowpipes

    10 Skink Skirmishers
    -Blowpipe

    5 chameleons 60

    3 terradons 90

    20 Temple Guard
    -Standard Bearer and Musician

    ancient steg

    3x1 salamanders

    1x2 salamanders

    looooong post i think sorry for any mis spellings or math fails hope it will help :smug:
     
  6. HoverBoy
    Ripperdactil

    HoverBoy New Member

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    Try and fit in becalming if you can, preventing one enemy wizzard from getting IF and oftern meeting the casting value is very usefull. Other than that if you're going for non-cheesy list everything looks fine.
     
  7. dax1
    Skink

    dax1 New Member

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    cut the coldones no good any more and as for the stegadons use them for close combat they hit hard thats the only reason i play 7 of them
     
  8. Sao
    Cold One

    Sao New Member

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    Remember not to post point costs on the forum.

    IMO old bloods are not worth the points. They are only marginally better. Take a Scarvet instead. And in 3k you need more saurus blocks. Only 3 will get destroyed very quickly. Also I have had fantastic use of Sun Standard + Ironcurse Icon. -2 to hit with +6 ward from war machines. Makes TG very very hard.

    Also at 3k 20 skinks skirs are pitiful. You need the shooting power to get rid of the guarrenteed 4x HPA or any other of the beardy tourny units (and at 3k remember it will be 4 of one choice!!)

    Lloyd
     

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