8th Ed. 3k Tournament list

Discussion in 'Lizardmen Army Lists' started by sirkently, Jan 2, 2012.

  1. sirkently
    Cold One

    sirkently Member

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    Here is a 3000 point list I like to play. The basic concept is to move bop characters around using the smoke and mirrors ability. The stegadon is there to die. The main purpose of it is to draw fire away from everything else. Lets here what anyone has to say about it.


    SLANN MAGE-PRIEST Lore:SHADOW

    1st Discipline Focus of Mystery
    2nd Discipline The Focused Rumination
    3rd Discipline The Becalming Cogitation
    4th Discipline Higher State of Consciousness
    Divine Plaque of Protection, Cupped Hands of the Old Ones, Obsidian Trinket

    SAURUS OLDBLOOD
    Blade of Realities, Charmed Shield, Dragonbane Gem

    SAURUS SCAR-VETERAN BATTLE STANDARD BEARER, SHIELD
    Armour of Destiny

    SAURUS SCAR-VETERAN LIGHT ARMOUR and SHIELD
    Burning Blade of Chotec, Glyph Necklace

    SKINK PRIEST
    Dispel Scroll, Cloak of Feathers

    SAURUS WARRIORS 30 w/ full command

    SAURUS WARRIORS 30 w/ full command

    SAURUS WARRIORS 30 w/ Standard & musician

    SKINK SKIRMISHERS 10

    STEGADON

    SALAMANDER HUNTING PACK 3

    SALAMANDER HUNTING PACK 3
     
  2. Dunya
    Chameleon Skink

    Dunya Member

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    Looks good to me, though I would rather use the 235 points from the Stegadon on Chameleon units. I like how you've kept your Saurus characters at low strength and high defense to complement Lore of Shadow.

    The Blade of Realities is an intersting choice aswell, since the Ld test are re-rollable with a BSB around now.
    In the right situation though ..

    The Obsidian Trinket seems redundant with the Divine Plaque of Protection, or am I missing something?

    The 6 Sallies might be a little hit or miss in my opinion. They're gonna be harder to manouvre in those unit sizes, and 3 strong units immediatly become priority targets for enemy characters and monsters. If you actually get the Withering off combined with 6 Salamander shots you're gonna kill the unit you hit about 40 times over anyway. :D
     
  3. sirkently
    Cold One

    sirkently Member

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    Thanks for the reply. The trinket is for spells that aren't magic missiles. Nice to have a 3+ against the direct damage spells.

    The sallies are hit and miss. But I have had some good success with them in the past. Not a huge fan of the stegadon myself. But it is a missile attractor, and I don't have the chams to fill that many points. As well, in tournaments, time is usually a little bit of an issue, so I try to keep my unit count down to a manageable level.

    The blade of realities isn't good against about 40% of the the armies, but I like it against a lot of the top tier armies. Auto killing a screaming bell is just so much fun.

    Thanks again.
     
  4. Dunya
    Chameleon Skink

    Dunya Member

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    I thought that direct damage spells classified as ranged attacks. The rulebook and the FAQ seems a little vague on the point.
     
  5. sirkently
    Cold One

    sirkently Member

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    It is vague, so I err on the side of caution. Don't want to get caught with my MR down.
     

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