7th Ed. 3k Tourney List

Discussion in 'Lizardmen Army Lists' started by Systmfalur, Sep 8, 2009.

  1. Systmfalur
    Jungle Swarm

    Systmfalur New Member

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    Hey guys, I've been contemplating a list to bring to a tourney within the next month and have been testing between balance, monster heavy, melee heavy, and magic heavy army configurations. Overall I've been more impressed with the monster heavy list but want some more ideas on giving it a more balanced base overall to make sure it's useable against other armies. My list goes like this.

    HEROES
    Oldblood on Carny
    Sword of Battle, Maiming Shield, Glyph Neck

    Oldblood on Carny
    Blade of Realities, Enchanted Shield

    Scar-Vet
    Hide of the Cold Ones, Great weapon

    Skink Priest
    Ancient Steg, EotG, Dispel Scroll

    Skink Priest
    Ancient Steg, EotG, Dispel Scroll

    CORE
    Saurus Warriors x19 w/ Spears - Musician, Standard Bearer

    Saurus Warriors x20 w/Spears - Musician, Standard Bearer

    Saurus Warriors x20 w/Spears - Musician, Standard Bearer

    Skink Skirmishers x10

    Skink Skirmishers x10

    (225 POINTS UNUSUED)


    From this list I have roughly 225 points to play with, i can drop a warrior and add a Steg or more than likely run a unit of 3 Salamanders or Razordons. General tactic for the army is the grind. They march forward with no visible flanks that are weak and hopefully crush anything in front or if the big dino's get charged can do flank charges with Saurus. Any pointers would be helpful. Thanks!
     
  2. Elmquasmash
    Razordon

    Elmquasmash New Member

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    Trust me when i say, i am a very big monster/hand2hand heavy kind of guy, but i really think you are stretching your points by getting two lords on carnos... I'd say one lord on carno and then another lord thats h2h if you want but i'd take a slann just to be on the safe side.. After all though, lists are a personal choice :)

    I think some terradons would help a little btw
     
  3. lupercal
    Kroxigor

    lupercal New Member

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    i would drop the hide of the cold ones on your hero and just put him on a cold one as you will end up with a better save and have more movment you won't have the str. 7 or the extra T but you will have room for a ward save or a bane head, piranha blade combo and i would put that scar vet in a unit of temple guard since you have the points and a couple of salamanders is always a good thing
     

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